Executive Producer Scott Amos has confirmed that Tomb Raider: Definitive Edition initially started as a straight port of the PC version.
Crystal Dynamics is re-releasing Tomb Raider on the PlayStation 4 and Xbox One. The game was originally released on the PC, PlayStation 3 and Xbox 360 last year. Definitive Edition is not only getting a graphical upgrade over the PC version, it will be also coming with all the DLCs and extras, that were released for the original Tomb Raider last year.
Definitive Edition initially started out as a port of the PC version, done by a small PC team at Crystal Dynamics.
“We’ve always had a very small, couple-of-man team who got the PC version up and running and that was a good starting point for us to look at because it was closer to the next-gen consoles. But there’s certainly stuff on last-gen, the infrastructure and systems that we had there, we had to pool some of that as well. We really took last gen and PC as our starting point.” said Scott Amos.
Amos then explained the work that they had to do, regarding the lighting and the multiplayer.
“We had to write new systems for lighting effects. We had to write a whole new back-end infrastructure for multiplayer because the stuff from PC or last gen didn’t work on next gen. We had to come up with a new solution for how we connect people in multiplayer.”
Tomb Raider: Definitive Edition is set for a release on the PS4 and Xbox One this month.