Tomb Raider Sequel Will Utilize The Same Engine As Definitive Edition But With “Significant Enhancements”

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We all know that Crystal Dynamics are currently working on a sequel to their Tomb Raider reboot, that was released last year, and got a re-release on next generation consoles with a graphics overhaul. Crystal Dynamics have confirmed that they plan to use the same engine for their next game, but they will make “Significant Enhancements” to that engine.

When a user asked them whether the current engine is feasible enough to make the next Tomb Raider game, or whether we will see a huge graphical leap like with the reboot, Crystal Dynamics replied:

We made major overhauls to the Crystal Engine to make Tomb Raider, and then we made a lot of enhancements in the Definitive Edition. We’ll likely make some significant enhancements for the sequel as well. So we benefit from the robust and mature toolset and foundational technology of the Crystal Engine, but each time out we overhaul whatever is needed to make the game we want.

In case you were wondering what kind of graphical improvements can be introduced in the sequel, you can get a glimpse of it from the soon-to-release Definitive Edition on the PS4 and Xbox One. It features revamped graphics, a new character model for Lara, along with reworked shaders, lighting and other jazz. If we compare it to even the PC version at Max, it definitely looks a lot better, and with the buzz that the game will run at 60 fps on PS4, the engine also shows a lot of promise. Simply comparing it to the PS3 version, it definitely looks like a huge leap.