Top 5 things I dislike about Metal Gear Solid V [Based on what has been revealed so far]

Metal Gear Solid has been the pinnacle of introducing and redefining the stealth genre every generation. With such a mastermind as Kojima-san behind the helm along with his mix of certain issues that are infused into the plot takes a Metal Gear Solid game to infinity and beyond.

But with all great titles comes a little criticism, and the level of that criticism depends on how much it affects the overall title.

So here I’ll list my top 5 dislikes so far for the upcoming Metal Gear Solid V.

5) Regenerative Health

Previous titles of MGS have incorporated this but only to the extent that the character was bleeding and he lies down flat to stop the bleeding and recover a pint of health. From what has been shown and discussed about this particular feature in MGSV is that the regen health resembles closely to what action-packed games like FPS (Call of Duty, Killzone etc) incorporate.

MGS is all about tactical espionage action and stealth-survival is the key. One thing that I really liked about MGS3 was its survival viewer and the ability to nurse yourself back to health. That was the type of realism and advancement for its time which made the game more challenging. MGSV is open-world now and should incorporate a survival kit instead of regenerative health.

Also this time around there’s no health bar to determine how much health loss has been there.

4) Animations are still not fluid

This pre-dates back to the original MGS. The animations are not fluid or miss frames between them to the point that it looks like someone fast forwarded the whole thing.

If you check the out the Night gameplay demo from TGS 2013, you’ll see Big Boss pulling and tossing a guard from the tower and you’ll know exactly what I’m talking about.

3) Slow-mo executions/Bullet Time

This particular feature got me worried a lot. This new feature allows the time to freeze momentarily when an enemy spots you so you have time to shoot his eyes or kill him or any other method you want to use to take him down before the enemy has a chance to react and alert the base.

I know that MGSV is open-world and when exploring an open world using stealth it might get difficult to get around if you are constantly getting discovered but hasn’t that been the point of all the MGS games? Stealth first and foremost and using tools at your disposal to strategically plan out your stealth route?

mgsv slow mo

In the past games, we had Radars, Sonars, Solid eye etc to use at our disposal. MGSV also gives us the option of tagging enemies using binoculars or FPS/Look view which will then appear tagged throughout the map letting us know where the enemies are at all points.

Fun fact: Kojima-san nearly removed the iconic ‘exclamation mark’ that appears above enemies heads when they spot you. Luckily, cooler heads prevailed.

2) Skull Face’s English Dub Voice

Recently Konami released the English version of the Ground Zeroes trailer they showed during PAX 2012. The English version of the trailer is a bumped up version of the previous trailer donning a higher resolution and 60fps. But what was so completely out-of-place? Rocks? Grass? Animations?

It was the voice of Skull Face. James Horan has been chosen to voice Skull Face in Ground Zeroes and from its Japanese counterpart, the voice dub sounds horrendous and unfit for the character. That is not the only VA issue we have with MGSV which brings us to…

1) Kiefer Sutherland is Jack Bauer, NOT Big Boss/Naked Snake

Let’s face it. Whenever MGS comes to mind, what one character takes place in the head? Snake. Whether it be Naked Snake or Solid Snake, the most iconic characters of all time has been breathed life into by David Hayter, the series’s veteran VA for the lead role.

Not only it was depressing to know that David Hayter won’t be Big Boss’s voice in MGSV, it was also shocking that Kojima-san never even informed him. Granted MGS is Kojima-san’s sole property and he owes no answers to anyone for what he does but cutting out the guy who voiced 5 titles for you without even as much as a “We’re making MGSV, we won’t be hiring you” is, what can I say for the lack of a better word, insulting?

kiefer-sutherland-metal-gear-solid-david-hayter

Kiefer Sutherland is no snake. The latest Ground Zeroes’s English version trailer shows that. Before in the trailer of The Phantom Pain, we only heard snippets of his voice, whereas in this trailer we can hear him holding a conversation with Kazuhira Miller (Voiced by Robin Atkin Downes).

The way Sutherland was delivering was sounding like he was just phoning in what he was reading, it felt like it had no soul like the legacy that was carried with the Big Boss’s personality.

Also the famous or infamous and intended fourth wall breaking line “Kept You Waiting Huh?” was like he was instructed to say it pretty fast whereas in doing so it lost all its charm and got delivered blandly.

Kojima-san counters and explains his decision by saying that Big Boss needed a voice change as Big Boss grew into something else, wanted a fresh start where his voice sound different from Solid Snake’s.

In my opinion, if Kojima-san really wanted to change the voice, he should’ve done it during MGS3. That way, people would’ve known that Big Boss is a separate character from Solid Snake hence the voice can be different. Suddenly uprooting the voice that everyone now has in their mind has already caused a lot of problems.

Whether or not this is another trolling attempt from Kojima-san to dazzle the fans and surprise them right at the last minute or not, there are some decisions fans are not happy about.

So what are your own opinions about MGSV so far? Let us know via the comments.

  • Pink b0ss

    you can remove the slomo executions in the options though so why complain

  • Jeff J

    It seems Kojima wants fill more gaps as Big Boss. I understand if he wants “Big Boss” to be a different looking/sounding individual. There is big difference between Naked Snake and Big Boss.

    I just hope if we get Hayter back as Naked/Solid Snake

  • Chang59825

    The only part I agree with is the one about regnerating health. It removes a lot of the suspense, breaks gameflow I think and overall detrimental to the sneaking aspect.

  • mariano guntin

    KOJIMA IS KILLING HIS OWN OEUVRE, HE SAID THAT “IS THE TIMES, AND THE PEOPLE” OR THE AMERICAN MARKET/MONEY? RESIDENT EVIL TRIED THAT AND FAILED….. AND PEOPLE IS NOW DEMANDING OLD SCHOOL MORE THAN EVER. THE EVOLUTION SHIT LIES ARE OVER NOW. SO IS KOJIMA STUPID OR WHAT?

  • Ary

    Guys guys… stop complaining, Kojima know what he’s doing.

  • Mgsguy

    Honestly I would rather have David back to do big boss but you can’t say keifer sounded flat he and kaz were just casually talking about a mission, what do you expect big boss to be in a great emotional state in a breifing. Didn’t hayter do 7 metal gears or are you just referring to the fact that Kojima didn’t direct twin snakes and portable ops. Lastly the regenerating health was smart its an open world so it might be to hard for people to find rations plus you can only regenerate health when standing still

  • Mgsguy

    Complaining about this is pointless

    • mariano guntin

      REGENERATIVE HEALTH IS NEVER SMART, EVERY GOOD GAME HAVEN’T THAT, SINCE SHOOTERS TO RPGS, REGENERATIVE HEALTH LIKE CALL OF DUTY IS FOR CASUAL SHIT. LOOK AT BORDERLANDS, BIOSHOCK, THE WITCHER, THE LAST OF US, DARK SOULS, EVEN SKYRIM…. NOP, SORRY, KOJIMA IS MAKING THE SAME MISTAKE AS CAPCOM, BUT NOW HAVE LESS SENSE SINCE GAMERS ARE DEMANDING OLD SCHOOL GAMEPLAY, BECAUSE PEOPLE REALIZED THAT THINGS LIKE REGENERATIVE HEALTH ARE UNREAL AND TOO SIMPLE, KILLING STRATEGIC, ITEMS MANAGEMENT, LESS SURVIVAL AND IMMERSION. GAMES HAVE THEIR MECHANICS AND THE MORE COMPLEX THE MORE ATTRACTIVE AND ENTERTAINING. KOJIMA SAID THAT THIS IS ENTERTAINMENT, WELL IT WAS……

      • Pink b0ss

        skyrim had regenerative health

  • snake140589

    I fucking agree!

  • Nintendo Fan 4 Lif3

    This all upsets me to. Especially about Kiefer Sutherland being Big Boss. Hopefully when we play the full game, it will make sense in the MGS universe.

  • Richard

    I think these points are major nitpicks, but I do agree with #’s 1 and 2. Although to Skull’s voice; I’ll argue that because he is burnt, it does not mean he has to sound like a zombie/deep voice, maybe he’s extremely young; also Japanese voices even though not american will always be superior because casting is pretty strict in order to reflect the character (I love hater, but I admit his Japanese counterpart is more suited to the character). And to #1 I’d like to say they already said that they are switching him because Big Boss and Snake are no the same person, so it was kind of weird having the same voice… clones would not have the same voice, they are not an exact copy of the original and I’m quoting the game ^_^. But I did prefer Big Boss’s voice in MGS4 to 24 comments I’ll tell you that.

    • Major Aly

      Richard Boyle was the VA in MGS4 for Big Boss. It would’ve been better to bring him to do the voice with a little bit of a younger deliverance than in MGS4.

      The problem is that if Kojima-san knew that Solid Snake and Big Boss won’t sound the same, he should’ve changed the VA from MGS3 so that people would understand that Big Boss ain’t Solid Snake and the change of voice is justified.

      Doing this far down the line is making things worse.

      • Jeff J

        Now you’re suggesting that Hayter should have voiced Naked Snake?

        Are you not familiar with the storyline? One character is a identical clone to the other. Big Boss was 50 years older than Solid.

  • Brett

    I agree with the voice. Not that it was really bad or not well delivered, but when I hear it I picture Jack Bauer, NOT Solid Snake. If they wanted to change the voice, they should’ve gone with an unknown or new person, not someone who is already recognized.

  • WolfyZA

    A little part of me died when Kiefer said “kept you waiting huh?”

  • KuchikiSentou

    Compare to the JP dub of Skullface, the EN dub is horrendous.
    I just hope in this new generation Kojima will give player’s options to switch.
    I really don’t care much about Hayter, Snake doesn’t appear to have been compromised to any extent, but ya the slow-mo stuff does not sit well at all.