Unannounced Xbox One game to use Azure for physics simulation

Since its announcement, Microsoft’s Azure platform has been met with plenty of skepticism from the gaming community. Meanwhile, the console maker remains ambiguous with regards to its application in games, outside of a real-time tech demo that was showcased at the last Build conference.

A developer who is currently working on an unannounced Xbox One game recently chimed in with some interesting information regarding Azure on NeoGAF, and went on to explain how his game is built around its utilization for physics calculations.

We are building our new game strongly with Azure in mind for physic calculations (currently for vegetation, grass, water being manipulated by wind and objects, which would not be easy [impossible] to do with local power only). We are so happy with it that we are currently thinking about going all-in and make the game kind of addicted to Azure.

He stated that Titanfall barely touched upon the possibilities of cloud computing, and implied that future titles such as Crackdown would make a far more plausible case in favor of the technology. He also clarified that Azure does not enhance local rendering efficiency, and things like a boost in resolution or an improvement in lighting are outside the realm of possibility. It’s primarily there to offload CPU workload and, in effect, boost its capabilities for the simulation of game worlds that conform to physics.

Also check out: Our opinion piece where we discuss is the Xbox One really a worthwhile buy for the multi platform gamer?

Interestingly, he also mentioned that building a game that truly utilizes the Azure platform from the ground up is the equivalent of working on two games. The workload is far greater, given how both “online” and “offline” instances need to be catered to.

You can not boost your games resolution with Azure. And no. You can not create better lighting effects with Azure. But, if you focus on it, you can still boost the overall graphical look of your game by a mile. We are currently creating a game. But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenarios. This is a ton of work. if online = dynamic grass; if offline=static grass.

To demonstrate his example, he posted a very basic GIF animation that was originally rendered on an Xbox One devkit.

Whether Azure and cloud computing will eventually take off is anyone’s guess. Nevertheless, it should certainly be interesting to see how things develop in the years to come. What is your take on the future of cloud computing? Let us know in the comments below.

  • Pops

    But, if you focus on it, you can still boost the overall graphical look of your game by a mile.Dummies

  • You are flat out wrong

    Kampfheld is a known Shitbox shill. Thankfully because of “da powwa of da clawd” his game will fail. 🙂

  • fuckk ps4

    pathetic losers that don’t have a clue about what they’re talking about

  • Crapgamer

    Even if they make a game or games that use Azure, the negative gaming press and sites like NeoGAF and N4G will never admit that it’s a positive thing for gamers, games or Microsoft. I think the person makes a great attempt at explaining Azure Processing and how you basically have to make 2 games, one that works online and one offline. Obviously the game would be better online.

    • Guest

      $0N¥ paupers will always be the ultimate losers at real life. They can’t escape that fact. Just look at the typical N4G paupers on this page and you’ll see that NeoGAF is just a bunch of losers.

  • oSHINSAo

    Ok this sounds more Logic now, Well Done MS

    But does anyone Remember that Remote Play that Sony promised? where a friend could control our character to help us ?? Where is it ?

  • Guest

    You cannot boost resolution, but you sure as hell can change the entire way a game looks and plays by steaming lighting models and advanced physics. Poor $0N¥ paupers and their extortionate GayKay.

  • andy

    It took Microsoft 7 years to FINALLY actually let developers REQUIRE that people have a hard drive in their 360 to be able to play games that were more ambitious. This started mostly with Halo 4 their own title. Would of been handy if Bioware were allowed to do this with their game that only launched about 6 months earlier, Mass Effect 3, where users had to swap discs multiple times because of drawbacks in the game design from the lack of allowing to force people wo have to put a hard drive in their console.
    So if they do what they did with 360, it will take 7 years for this to actually happen. Because games that required an always on internet connection have taken off so well in the past.

  • Failz

    Hurry PS fanboys, a positive article about something you have no idea about. Quickly destroy the evidence.

    • demfax

      People were calling out “infinite power of the cloud” nonsense, not
      using remote servers to offload physics, which is something multiplayer
      MMOs and FPS have been doing for over a decade on PC.

      • JerkDaNERD7

        See that’s where you left your brains in the toilet. If you have done some due diligence on the difference between cloud computing for graphics and massive network facilitation for virtual users, then you wouldn’t make obvious fanboy comments.

        But hey what can you do, it’s the internet and losers like you will always exist, like flies attracted to crap in the middle of nowhere. That’s nature I guess…

        • Guest

          He’s a pauper, he’s never had any brains.

        • Michael W

          He is also using the same guest accounts to vote himself up over and over… kind of sad actually.

        • demfax

          You are lying and wrong. The microsoft executives are the ones making the bullshit “infinite power of teh cloud” claims. You refuse to admit they said them.

    • Guest

      $0N¥ paupers like demfax are still the ultimate losers at real life. It’s hilarious, especially since he has a big target on his head now.

      • You are flat out wrong

        lmao KingBSon is mad and making empty threats again. How cute.

        Then again, it’s not like you have any games to play.

      • demfax

        Stop spreading fanboy lies, FUD, and hatred and get mental help. You are sick in the head and constantly lie to fuel your mentally ill hatred of a piece of plastic. Sad.

        All 3 consoles have good games and have their pluses and minuses. It’s only fanboys mindlessly trashing one or the other. It’s not healthy to hate pieces of plastic and people who like playing video games on them..

  • slumdog hundredaire

    What about our fearless submarine crews that now will not be able to play this game due to the need to be online?

    • d0x360

      They have internet access on naval vessels and its fast enough for azure which uses less than 1mbps for the data, its just numbers after all. Uses less data than voice chat. Hell army bases have internet too!

      Oh I get it that whole thing about always only and the DRM check and stuff…a problem easily solved by having the disc in the drive lol.

    • Shabaz Khan

      They offer a offline mode to the game obviously it will be missing some feature like dynamic grass but still playable.

    • JerkDaNERD7

      ^^
      Geez he was joking!

  • You are flat out wrong

    lmao DRM by stealth.

    Keep it, MS. Just like you can keep Ryse.

    • DLConspiracy//

      So wait… Are people thinking that because something is online its now DRM?

      • demfax

        Depends whether the “cloud computing” is required for the game to work. Eg SimCity.

    • You are flat out wrong’s mom

      you mad you killzone shadow sued 720p fail couldn’t beat ryse in graphics? even infamous couldn’t LOL 50% more azz power!! and clean my vag son!

      • demfax

        Killzone: Shadowfall Multiplayer outputs a 1080p native image with no upscaling. There’s no case here at all.

        Temporal reprojection is significantly more advanced than interlacing and no pixels are upscaled, so it’s not 1080i or a lower res upscaled to 1080.

        “In both SP and MP, KILLZONE SHADOW FALL outputs a full, unscaled 1080p image at up to 60 FPS. Native is often used to indicate images that are not scaled; it is native by that definition.

        In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.

        Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in KILLZONE SHADOW FALL goes further and reconstructs half of the pixels from past frames.”

        We don’t know who actually entered the 41st Siggraph Computer Animation Festival contest. It’s impossible to tell what Ryse “won over”. The award is for Ryse, not “Ryse on Xbox One”. It’s a near certainty that they applied to the contest using footage from the upcoming PC version running at 4k resolution and ultra settings.

        The award states “Ryse is an eight hour game with an additional 110-minutes of linear storytelling content. The submission shows gameplay and cutscenes, both utilize the same assets and can be rendered in real-time.” Despite claiming the gameplay and cutscenes use the same assets, the cutscenes are almost all pre-rendered movies at least in the Xbox version.

        In other words, this award is more about an unleashed PC version of Ryse than the Xbox version running at 900p and 25 FPS average with lower visual quality settings.

        PS4 is the more powerful console, thus it has the potential for more computationally intensive visual calculations, that will generally be perceived as better by most. Ryse would obviously run better on PS4.

        • Edonus

          Dude…. you are going full retard in this post.

          Killzone Shadow is not 1080p native 1080p native is only one thing done one way. What they are doing is technically and more precisely 1080i which if broken down to progressive data is 720p but I think they squeezed out a little bit more. The X1 could use that technique and run every game the same way. Its not some magical formula.

          Oh.. and pixels dont get upscaled images get upscaled, they use an algorithm to calculate missing pixels the pixel density of every game on the X1 and Ps4 is the same. the only difference is how they make them.

          And no Ryse’s award is about the X1 version. Only ponies play make.believe. What you are basically saying is a group of people were judging the game and giving awards based on the version of the game that could be since at the time of the judging the PC version wasnt announced and the PC version to this day doesnt exist so they would have be using their imagination.

          i could smack around more of your pony points but this should be enough for now.

          • demfax

            Killzone Multiplayer is 1080p.

            PS4 is still the more powerful console.

            All of your insults and lies are meaningless.

      • Guest

        Your little fagot son is crying so desperately every day that he has over 30 dummy accounts to upvote his own pathetic comments. You should just break his pauperneck and be done with it. Be a good mother!

    • LGK

      The only asshole I see here is you.

    • Edonus

      I hope this is a joke post, with joke agrees.

      Please tell you are not so insane that you believe basically video game server side scripting isn’t really DRM.

      I just have to say DRM is something completely and totally different and cloud computing has no connection to it at all.

      • demfax

        Depends whether the “cloud computing” is required for the game to work. Eg SimCity.

        • Edonus

          Thats called always online…. not DRM. Destiny is always online as well is that called a DRM. Like i said they are 2 totally different things. The decision to require an internet connection for a game is from being able to add resources that the game needs.

          Look at what this guy said, they are essentially making a version that doesnt have the cloud enhancements. Titanfall has cloud processing in the background and it requires an internet connection. Again… that is not DRM.

          • Guest

            Shhh, low IQ paupers like him don’t understand anything. They’re only good at copy pasting BS. He’s the ultimate pauperpeasant with multiple accounts to upvote his own BS.

      • Guest

        No, the agress are all from his own dummy accounts, just look at them. He’s the ultimate desperate loser at real life. The ultimate $0N¥ PAUPER!

        • Edonus

          If true…. that is so f*&%ing pathetic. This guy wouldnt be a troll just having fun or even a ignorant fanboy….. he would a straight strange weirdo.

          Playstation does breed more weirdoes than all the other companies but it is still amazing when you find one in the wild.

          • Guest

            He’s not just a weirdo, he’s the ultimate loser at real life. A TOR group knows who he is and posted some pictures. You wouldn’t believe your eyes what a loser he is and at his age at that.

          • Haha you fool

            Then how about they bring the info out and bury the chump?

      • So beautiful. Swim through that Xbox One interface, Glass Joe! Swim like graceful blessing from God that you are! Christ it’s so beautiful. I’m start to wrap a high tensile rope around my neck and looking for load bearing parts of the ceiling because the Xbox One is so goddamned smooth and beautiful!

  • True_Fan

    More proof the cloud will improve gaming, I look forward to seeing how ps4 fans spin this.

    • Izuna

      I’m a PS4 fan and this can only be good for gaming. Don’t attack the reasonable PS4 fans attack the fanboys.

      • Lennox

        There’s a huge difference between fans and fanboys.

        • d0x360

          Yes there is a big difference. I’m a ps4 fan. Love my ps4. I’m also an Xbox fan. Love my Xbox. Hell I’m a Nintendo fan. Love my wiiu lol.

          As for your original post the fan(boys) are going absolutely mental.

          • demfax

            It’s the microsoft fanboys that are constantly wrong and spread lies.

          • d0x360

            Oh god give it up. You are the biggest Sony fanboy I’ve ever seen and you damn well know it. All you do is follow links from n4g and disparage anything not Sony.

          • demfax

            Wrong.

          • Haha you fool

            Right, in fact.

          • Lennox

            I also own all 3 and agree. You can find something fun on all consoles no matter what your preference is in.

    • demfax

      People were calling out “infinite power of the cloud” nonsense, not using remote servers to offload physics, which is something multiplayer MMOs and FPS have been doing for over a decade on PC.

    • Wargreymon559 .

      Lol true fan spreading his BS on here just like N4G.I doubt you’re even over the age of 15 with all the bs crap that comes out of your mouth.

  • Edonus

    I have told people that cloud computing is real for the longest. Its sad that the media decided too support people calling it a lie and impossible instead of actually researching what it actually is was and is trying to accomplish.

    As far as the resolution stuff goes the X1 has upping the resolution of games quite frequently and dx12 isnt even here yet. I would be absolutely fine with the resolutions we have seen so far if it come with high end physics computation like this. That is a real game changer not 2 more pixels on an eyelash..

    As far a capabilities of the cloud, the ponies will focus on “You can not boost your games resolution with Azure” and ignore “But, if you focus on it, you can still boost the overall graphical look of your game by a mile”.

    • demfax

      This is what was being called “lies” or misleading. Words out of Microsoft employees mouths.

      “So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting,” Matt Booty, General Manager of Redmond Game Studios and Platforms.

      “This is where some of the computational effort of a game can be offloaded to the dedicated CPUs on the cloud, to make your game experience even better, better GRAPHICS, better lighting, better physics.” Phil Harrison

      “The PS4 isn’t more powerful. There is some confusion about the difference in the number of pixels, but the resolution of some games is defined by the publisher, not by the console. Especially thanks to the power of the cloud – we installed 300,000 servers – the capabilities of the console are multiplied by four. So if you connect the console to the Internet, then the Xbox One is the most powerful.” Hugues Ouvrard

      Difference between 900p and 1080p is 633,600 pixels, not 2.

      • Edonus

        You posted 3 different quotes from 3 different people and if you understood what the cloud is you would understand none of them are lying or misleading.

        I have a little bit of experience with server side scripting which the cloud compute basically is and even used it directly related to media features like rendering. The cloud is not just one thing being used one way. It would be like asking some one what a computer can be used for. Depending on what the party is focused on accomplishing you can pretty much do anything. The problem is you have to figure out how to do it. The power is there its just creating a way to tap in to it. This stuff is a whole new way of approaching things so there is no cheat sheet or blueprint to follow.

        I have seen demonstrations of the cloud doing advanced lighting techniques, I have seen it do ray tracing, and advanced physics, I have seen it cut rendering times by like 80%. Now what MS ends up doing with it or what the sweet spot will be for devs…. I dont know. I dont even know if they will use it all the ways it can be used…. thats why i dont like going in to this stuff. I say just respect that it is there and wait and see what they do with it.

        As for pixel counting it would only be 2 pixels on a eyelash. Like I said I work in multimedia and deal with resolution stuff all the time. Just saying 633,600 more pixels is misleading, it over values each pixel. To give you some perspective…. say you wanted to expand a 900p image by 1 pixel….. it wouldnt be just 1 pixel. You would be looking at some where around 2000 pixels. That is the size of a thread at its biggest and thats being generous. the differences you are talking about are so small they barely exist.

        • demfax

          “infinite power of the cloud” is PR BS.

          Most console gamers don’t care for the downplaying of PS4’s hardware advantage.

    • Wargreymon559 .

      except for your great messiah Phil spencer has already said.DX12 wont be a big change for X1/Kepp trying edonus.See ya on N4G.

      • Edonus

        That was a tweet that had no context. He didnt specify whether the massive difference that would not be made was in development “which other devs speculated he was referring” or in performance “which ponies assume and ran with”.

        I hate N4g, its a pony ranch. I got 1 bubble and get banned for calling out pony news. If some were else had the news cluster like they get I wouldnt even go to that pony show of a site.

  • Wargreymon559 .

    And I’m the freakin pope…..

    • JerkDaNERD7

      Try harder…

    • Edonus

      Forgive me father for I have sinned….

    • bigevilworldwide

      Well what it basically tells me is, finally someone admits that NO graphically Azure cannot do anything with graphics( which is already a FACT, since it works with the CPU and not GPU) and second don’t buy this game if you have garbage, trash internet because it either wont work at all OR it’s going to play like crap when your disconnected from da cloudzzzzzz.

      • Edonus

        Selective reading is in the house……. Along with facts that arent facts.

        I guess you interpret “But, if you focus on it, you can still boost the overall graphical look of your game by a mile” a lot differently than the english language.

        • demfax

          “So when you walk into a room, it might be that for the first second
          or two the fidelity of the lighting is done by the console, but then, as
          the cloud catches up with that, the data comes back down to the console
          and you have incredibly realistic lighting,” Matt Booty, General
          Manager of Redmond Game Studios and Platforms.

          “This is where some
          of the computational effort of a game can be offloaded to the dedicated
          CPUs on the cloud, to make your game experience even better, better
          GRAPHICS, better lighting, better physics.” Phil Harrison

          “The PS4
          isn’t more powerful. There is some confusion about the difference in
          the number of pixels, but the resolution of some games is defined by the
          publisher, not by the console. Especially thanks to the power of the
          cloud – we installed 300,000 servers – the capabilities of the console
          are multiplied by four. So if you connect the console to the Internet,
          then the Xbox One is the most powerful.” Hugues Ouvrard

        • Guest

          $0N¥ paupers have no IQ to speak of, thus their reading comprehension is zero.

      • DIGITALxALCHEMIST

        MS never stated it would boost “resolution”..What you fail to realize is that reso and game “graphics” are two different things…

        Recently Ryse son of rome won the Sigg award for best “realistic graphics” in a video game which ran at 900p.Sigg awards is like the oscars in the graphical world..Ironically for all Sonys talk as well as there trollz about 1080p it was a 900p game that won best graphics.LoL

        • demfax

          “So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting,” Matt Booty, General Manager of Redmond Game Studios and Platforms.

          “This is where some of the computational effort of a game can be offloaded to the dedicated CPUs on the cloud, to make your game experience even better, better GRAPHICS, better lighting, better physics.” Phil Harrison

          “The PS4 isn’t more powerful. There is some confusion about the difference in the number of pixels, but the resolution of some games is defined by the publisher, not by the console. Especially thanks to the power of the cloud – we installed 300,000 servers – the capabilities of the console are multiplied by four. So if you connect the console to the Internet, then the Xbox One is the most powerful.” Hugues Ouvrard

          We don’t know who actually entered the 41st Siggraph Computer Animation Festival contest. It’s impossible to tell what Ryse “won over”. The award is for Ryse, not “Ryse on Xbox One”. It’s a near certainty that they applied to the contest using footage from the upcoming PC version running at 4k resolution and ultra settings.

          The award states “Ryse is an eight hour game with an additional 110-minutes of linear storytelling content. The submission shows gameplay and cutscenes, both utilize the same assets and can be rendered in real-time.” Despite claiming the gameplay and cutscenes use the same assets, the cutscenes are almost all pre-rendered movies at least in the Xbox version.

          In other words, this award is more about an unleashed PC version of Ryse than the Xbox version running at 900p and 25 FPS average with lower visual quality settings.

          PS4 is the more powerful console, thus it has the potential for more computationally intensive visual calculations, that will generally be perceived as better by most. Ryse would obviously run better on PS4.

      • xbox1rules23

        it also tells me that you’re a moron

      • d0x360

        First off you dont need anything more than a basic 1mbps downstream to use azure calculation. It’s nothing more than numbers and uses less data than voice chat per second.

        Next, no they aren’t rendering visuals on azure today. However offloading physics calculations can free up large amounts of both CPU and GPU resources. The same goes for ai. These resources can be rolled into the local rendering path to enhance visual performance.

        Lastly all this drm nonsense. This is a console game. Every console since the nes has had DRM. They don’t need online verification for DRM. Both the Xbox one and ps4 are loaded with any piracy measures so if you hate DRM console gaming isn’t for you. I’d also like to meet the Xbox one or ps4 owner who doesn’t have them hooked online 24/7.

        • demfax

          Offloading physics is something multiplayer MMOs and FPS have been doing for over a decade on PC.

          Always-online DRM is different from disc authentication.

          • d0x360

            Mmo’s do not offload physics. Physics are run locally. The only thing running via the server in an mmo aside from constantly updating the game world to keep everyone in sync is the AI.

      • Joshua Jackson

        Where does the comprehension gap begin?

        Any GPU intensive process (like advanced particle physics) takes a strain on the total available resources of a GPU; when these processes are reduces significantly, ambient/available graphical resources are increased significantly.

        In other words, even though Azure wasn’t created to produce a simple option like, “add Azure”; then, like a giant local GPU, the platform intuitively takes over these processes on it’s own. The process of using Azure is highly complicated and labor intensive, but in the end the platform does free the system’s GPU and CPU from a higher workload, allowing those freed resources to be used elsewhere (like in a higher output resolution or better graphics).

    • DLConspiracy//

      Welcome your holyniess. I wasn’t aware you played games. You might be hearing a lot of this in the future.

    • Guest

      NO, You’re a $0N¥ pauper.