Watch Dogs X360/PS3 Character Models Compared To PS4/PC: Not Quite The Difference We Hoped

Watch Dogs is unfortunately another cross-gen game which has been held back by releasing on a multitude of platforms. As a result, the graphical upgrade of Watch Dogs going from previous generation to current generation isn’t as big as we could have expected.

When Ubisoft originally showed Watch Dogs at E3 2012, it looked like a true next generation game at that time. It was not only visually impressive, it also integrated a lot of unique elements in the mix, including an open world with the possibility of manipulating objects in that world with hacking. While the gameplay that we saw at the  E3 2012 reveal made its way into the game, the visuals have been pared down a lot, which won’t be the first time for a Ubisoft game.

So keeping this in mind, and its release on previous generation consoles (PS3/360), it is sufficient to say that Ubisoft was unable to fully utilize the potential of current generation consoles and PC, as the game’s visuals don’t seem to do it much justice. Don’t take it the wrong way, the game still looks great, but it has the mark of cross-gen all over it.

Can you guess the platforms in the image below? (GIF)

If you still can’t notice any difference, then don’t expect to spot them in any other comparison. Resolution aside, the asset work on the clothing is slightly lower in quality, as can be seen by taking a look at the zipper on Aiden’s neck. There is no AO of any kind on the previous generation consoles, which is understandable since they are quite taxing on the hardware. The lighting technique on both platforms is also different, it is much more dynamic and precise on the current generation compared to the previous one.

So what about the PC version? We have an alleged image that is supposedly running at the ‘high’ quality settings on PC. So is there any difference? See for yourself. (GIF)

The difference is again pretty much what we saw above. The difference in lighting is also present in this screenshot along with lower quality textures visible on the clothing, which results in loss of detail on the previous generation versions.

You can take a look at a couple more direct-feed screenshots of the character models on the previous generation consoles.

Watch Dogs is certainly a good looking game, and it is great to see that Ubisoft have made quite a decent port for all the platforms, but as a result of being a cross-gen title, the game’s visuals aren’t that “next-gen” worthy. Ofcourse, the difference will be much more apparent in the open world of the game, which we plan to cover in our upcoming comparison soon. Still in term of textures, the textures aren’t as bad as in Wolfenstein: The New Order, which was hardwired to run at 60 fps on all the platforms resulting in horrible looking textures for the previous generation.

So what do you have to say about this comparison? Let us know in the comments below.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

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  • new-gen

    if they make the graphic for xbox 360/ps3 same and look like ps4/xbox one/pc , Everyone surely will be pissed off . The true next-gen experience should be infamous second son , the greatest graphic i ever see for open world game .

  • Midori Inaba

    What’s the point of comparing 10yo Hardware against new hardware???

  • Jeffrey

    WOW LMFAO, you do realize there are high, then very high, and then Ultra settings on PC, right? Put it on Ultra then we’ll see.

    • Rahkem

      Lol i have the game , thres no very high setting on the PC version , Its low , med , high , ultra

      • Jeffrey

        Ahhh, they skipped the very high setting part then. Oh well, still, there is Ultra, and Ultra textures look VERY nice.

      • Jeffrey

        Thanks for the heads up, though.

  • Gandu

    Oye gandu wah bah mast cheez hai phuddu chat 🙂

  • Dirkster_Dude

    I suppose for me I really don’t need a new console except for the fact that within a couple years the old consoles will no longer be supported. To me the graphics for Wolfenstein: The New Order are fine whether last or current and the same for Watch Dogs. Yes, I notice the differences, but they are differences that I wouldn’t notice during game play or care about. If the graphics immerse me in the world then they have done there job and after that point while I always appreciate greater fidelity it isn’t necessary.

  • skratchy

    It’s all about how it plays. After playing Tomb Raider on PS3 and PS4, I noticed way more than just graphical improvements. It ran way smoother, never lagged during gun fights and the QTE things seemed way easier pull off and time. I could never go back the PS3 version now; it just feels so clunky by comparison.

  • Michael Cardwell

    Ha ha I already knew this…. Nobody cared to listen

  • PachterStation

    Who cares?! Next it’ll be PS4 power plug versus Xbox One power plug.

  • Melissa Rossetti

    PS2 vs Original Xbox?

    • It is actually Vita vs 3DS.

    • TaliNESS

      My dick vs your ass?

      • Melissa Rossetti

        u nasty pos

  • DarthDiggler

    Pretty easy to tell last gen with it’s pre-baked lighting. The next gen has all the lighting nuance.

    • Aidan Murphy

      Hey, I’m not a tech person really, I understand the term ‘dynamic’ in the sense that it’s done ‘by itself’ so to speak, but what does pre-baked mean? is that the opposite where it’s scripted in?


      • DarthDiggler


        Exactly, dynamic lighting means that the game programming (or via video card calls) will create the proper lighting affects. Pre-baked means it’s done before-hand. Often games will use a mix as to optimize the resources.

        • Aidan Murphy

          okay, thanks for the quick response! 🙂

  • Spencer

    Again, this game looks way, way different on next gen versus last gen when you look at them side to side. It’s actually a pretty huge difference, where Wolfenstein was not.

    • DarthDiggler

      Devs really have their work cut out for them this generation, the last generation lasted so long, developers came up with some spectacular routines to get impressive visuals. Especially digging into the Cell, where they seem to discover new ways of doing things.

    • Michael Cardwell

      You are blind my friend