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It appears that the constant spree of bad news associated with the Xbox One simply won’t come to a halt. The recent news of Call of Duty: Ghosts and Battlefield 4 both operating at a native resolution of 720p on the console has come as a disappointment to many next-gen enthusiasts. Developers of multiplatform titles are currently experiencing difficulty in maintaining parity between the next-gen console versions of their games.
The Xbox One’s complex memory architecture is rumored to be the primary hurdle, and an improvement may be seen in the 2nd wave of titles released for the console. However, that may not be the case based on what we have heard from an Alpha tester for Bungie’s upcoming first-person shooter Destiny. The individual, who wishes to remain anonymous due to NDA restrictions, was kind enough to share a few things regarding the differences between the two next-gen console versions.
While the individual in question did say that he isn’t really an authority on the matter, to him it was “clearly evident” that, in its existing state, the Playstation 4 version looked crisper of the two. He believes the difference would be obvious to anyone who gains access to the forthcoming Beta program on both platforms, as it’s unlikely that either version would receive major improvements over the builds he last saw. It certainly wouldn’t surprise us if the Xbox One version is running at an internal resolution of 900p i.e. 1600 x 900 pixels. Given its relatively modest target frame rate of 30fps (based on the E3 showcase), it wouldn’t be too far-fetched to assume that the difference won’t be as drastic as the 720p/1080p situation with the Xbox One and PS4 versions of Call of Duty: Ghosts.
We look forward to giving our readers a hands-on with both versions of Destiny once the beta is underway some time early next year. Stay tuned for more on Bungie’s brand new first-person shooter.