Witcher 3 Devs On PlayStation 4 Capabilities: “We Are Not Holding It Back”

The PlayStation 4 is significantly more powerful than Xbox One and also sports a much more faster RAM. Does this mean it will be held back when developing Witcher 3 for both Xbox One and PlayStation 4? CD Project’s Lead Engine Programmer, Balázs Török, ensures that it won’t be the case.

Speaking in an interview to Eurogamer, Balázs Török seems to be happy about the PlayStation 4’s 8 GB of GDDR 5 RAM.

“On the PS4 it’s very good to have the fast memory,” said Balázs Török, “everyone is really happy about that – but the problem is the game has to function on everything.

So while the PlayStation 4 might have the advantage of faster memory, their game has to work on a variety of platforms that includes PC, Xbox One and of course, the PlayStation 4.

Balázs Török then explains that this doesn’t mean they will hold back on PlayStation 4 capabilities and says that their primary target is to get the game running on all platforms with all the bells and whistles. So while PlayStation 4 might have better hardware, its performance advantage against Xbox One won’t come until later in the development stage, more specifically, during the optimization of the game.

“No we are not holding it back,” he added, “it’s just we are not at the stage right now to go in and optimise on each platform specifically. We want to make the game and the whole engine run on everything, with all the features and bells and whistles, and then just optimise, optimise, optimise.

Balázs Török also thinks that both consoles don’t have much power difference, especially with respect to their computation capabilities.

“I don’t see a major power difference. The memory is very different but I already said that before. Pure computation power, if you just measure that, there’s no major difference.”

Both new consoles are like PCs anyway, he added. It won’t be until teams really delve into low-level optimisations that the true grunt of each will come out.

So while the difference between Xbox One and PlayStation 4 might appear bigger on paper, it doesn’t matter to most developers during actual development. Although, during the optimization stage, such difference is more apparent when the developers have to decide on where to make the cuts for each platform.

Stay tuned to GearNuke for latest news and info on Witcher 3.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

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  • MrVux007

    i played Witcher 1 long time ago…haven’t played Witcher 2 but from what ive seen thus far it looks impressive…..tho i wont be getting WItcher 3 for PS4 since there is no confirmation weather will they port Witcher 2 to next gen or not…..so the question is-Is there a possibility for the dev team,to bring both Witcher 2 and MAYBEEE Witcher 1 (i doubt that since it uses an ancient engine XD) on PS4….dont get me wrong but they will lose a lot of potential buyers for PS4 version since they dont know the story (witch is quite big if you ask me )….tnx in advance 🙂

  • Drew

    lol yall are funny :p PS4 the chosen one? we all know who the “one” is

  • OnlyWar

    PS4 is the Chosen One

  • thebanditking

    nice to hear that they will play to each platforms strengths but honestly I don’t know how much I trust this guys word as they have a partnership with MS for the Witch 3 or at least they did for the reveal. Not saying they would sabotage the PS4 version as that would be stupid to even consider, but I just feel that his ramblings about unlocking more from the X1 being complete PR spin.