Zelda: Breath of the Wild Is Finally ‘Playable’ On PC With Latest CEMU Emulator

The Legend of Zelda: Breath of the Wild is out now for the Nintendo Switch and Nintendo Wii U. While there is no emulator yet for the Nintendo Switch, some developers are hard at work on a potential Nintendo Wii U emulator famously known as CEMU. The latest version of this emulator, that hasn’t been made available publicly has made it possible to get the game to be in a ‘playable’ state, although there are still bugs and glitches to be fixed.

This is a rather impressive update since the game only booted to the main menu screen when it launched on March 3rd. The developers appears to have made a huge amount of progress in such a short time leading to the game already showing gameplay that looks to closely match the regular version of the game. However, just as it is the case with in-development emulator, there are bugs and visual glitches that make it impossible to actually beat the game this way.

 

The video above shows a long stretch of gameplay in the latest version of CEMU (1.7.3). We can notice that the game looks to be ‘playable’ but it certainly isn’t in an ideal state here and there are some kinks to work out, including the water that is strangely absent leaving the fish dead.

The Legend of Zelda: Breath of the Wild is available now for the Nintendo Wii U and Nintendo Switch. A comparison between both versions of the game can be found from here.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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  • Gabe Isko

    If you can’t see credits, I’m pretty sure it’s not considered playable by emulation standards. Usually that designation is reserved for games that run with only minor differences or glitches compared to native, whereas perfect means it is indistinguishable.

  • Scott

    If Nintendo want to “combat” emulation, all they need to do is to start developing for PC so that consumers can enjoy their games at decent resolutions and framerates (without being held back by Nintendo’s crappy hardware – since 2006).

    • Paul Barnes

      Why would nintendo develope games on pc nobody would pay for the game as pc gamers pirate everything.

      • Scott

        Maybe learn how to use grammar and punctuation next time :o)

        • Paul Barnes

          Maybe you should just kill yourself now jackass!

      • Sage Star

        Although I don’t fully disagree, your post as a whole is arrogant. The way most games are made, I can go to gamestop, purchase a pre-owned game, beat it within the 7 day span (I don’t have time too), take it back for a full refund. Even though I took the “legal” non-pirate route, the end result is the same.

        I also play most of my games on PC, through steam, that I purchase. If I did choose to pirate, It would be with the gamestop mind state, except I would purchase the game I felt was worthy, and not complete the game that wasn’t.

        Just because we have emulation, does not mean you can’t still buy the game, support the company. Also, just because you purchase a game, doesn’t mean the company gets that extra support anyway.

        Rant aside, don’t use the pirating excuse for limited thinking.

  • Jacob Groves

    I will tell Nintendo to stop it happening and banned it. It not good move and it would hurting the game sales. So I going speak with Nintendo tomorrow by phone, twitter them etc… 🙂

    • John Carpenter

      No you won’t. You don’t have any connections with Nintendo and even if you did Nintendo already knows about this, and they don’t condone this already.

    • Zombie Boy

      There’s actually nothing Nintendo can do as the emulator has no direct connection to the Wii U (it is a PC emulator programmed on PCs) and it is free, so the devs aren’t making any money from direct sales. Although they do have a patreon system that people can choose to donate to, but only if they wish to do so.
      The only thing that Nintendo could do is monitor and attempt to stop pirated copies of the software (something that the devs of Cemu condemn), but when has that ever been successful in the past?

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