Zelda: Breath of the Wild Wii U vs. Switch Comparison Shows Frame Rate Drops On Both

The Legend of Zelda: Breath of the Wild is a multiplatform release that is also being released for the Nintendo Wii U in addition to Nintendo Switch.

The advantage of Zelda: Breath of the Wild on the Nintendo Switch is additional portability for the game, while on the Nintendo Switch, the user is restricted by the wireless range for playing the game on the Wii U gamepad. There is also difference in the image quality with the Wii U version operating at 720p compared to the 900p resolution of Nintendo Switch.

legend of zelda wii u

Digital Foundry has now compared the final retail version of Zelda: Breath of the Wild for the Nintendo Switch and Wii U. They also have compared the frame rate between both versions of the game and interestingly enough, neither version of the game appear to offer smooth 30 fps here.

The video above gives us a detailed analysis of both version and confirms that the visual difference, especially in term of effects, is negligible between both versions. The main difference that does exist is minimal and mostly hard to see in motion unless we compare them side by side. The effects are identical for the most part aside from texture filtering being a notch higher on the Switch.

READ
Video Game Piracy On The Rise, Will Cost The Industry As Much As It Makes

The Legend of Zelda: Breath of the Wild is available now for the Nintendo Switch and Nintendo Wii U.

Khurram Imtiaz

Editor-in-Chief at GearNuke. I am a hardcore Final Fantasy fan and lover of JRPGs. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

View all posts
  • I picked up Breath of the Wild for Wii U yesterday and have been thoroughly enjoying it so far. I did notice significant frame drops in the opening moments of the Great Plateau in the same areas as pointed out by the video, but haven’t noticed it often elsewhere. I’m nine hours in and only occasionally experience noticeable drops in frame rate when a great number of enemies are present on-screen.

    Pretty impressive that Nintendo pulled off a systems-driven, physics-based open-world game on Wii U. Lots of hours of fun are surely to follow!

Pin It on Pinterest

Find this interesting?

Share this post with your friends!