Call of Duty: Black Ops 4 renders at 4K on both the PS4 Pro and Xbox One X but which version is able to maintain a higher resolution?
According to a new tech analysis, the game’s performance is much more stable in the final release than the early Blackout beta. The frame rate now comfortably hits the target 60 FPS on both platforms with rare dips to lower than the target frame rate. It is better than the Beta for the Blackout mode which had constant FPS drops and struggled to hit 60 FPS for a long period of time.
This updated analysis of the final retail version was shared by YouTube channel VGTech. Here is what they had to say regarding the resolution of the game on both platforms.
Here’s the result:
PS4 Pro uses a dynamic resolution with the lowest native resolution found being 960×1800 and the highest native resolution found being 1920×2160. The PS4 Pro uses a temporal reconstruction technique that can improve the resolution for parts of the frame that are similar to previous frames. Via the temporal reconstruction technique the PS4 Pro can reach a pixel count of 3840×2160 but this resolution seems to be very rarely reached. The PS4 Pro does not downsample when outputting at 1080p and instead seems to render natively at 1920×1080.
Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 1560×1500 and the highest native resolution found being 3840×2160. A native resolution of 3840×2160 is very rare on the Xbox One X.
Call of Duty: Black Ops 4 is available now on the PS4, Xbox One, and PC. You can view a complete list of prestige from here including the master prestige. Additional tips and tricks for the PC version allow you to disable the intro.