Blizzard Asks for Feedback on Starcraft II Balance Changes, Protoss Nerf

Blizzard loves to interact with it’s fans and make their game as enjoyable for their fans as possible. Therefore, Blizzard has issued a ‘call for action’ to the Starcraft II community, asking for feedback on the next round of proposed balance changes.

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Blizzard is always tweaking and are making changes to Starcraft II. These constant changes to the game are what make this game one of the finest balanced RTS games. Sometimes, even small changes can have a huge effect. It can drastically change how players play the game.

Blizzard’s balance expert David Kim stated that the proposed changes are mostly targeted towards limiting Protoss strength in the early game and encouraging TvP Mech. Some adjustments have been made to help ZvP too. If things go according to plan, Protoss could take a fairly substantial hit.

The full list of proposed alterations is listed below.

Protoss

Mothership Core:

-Photon Overcharge duration decreased from 60 to 50 seconds.
-Time Warp energy cost increased from 75 to 100.

Tempest:

-Resonance Coil ground weapon damage increased from 30 to 30 + 30 vs. Structures.

Terran

Ghost:
-Starting energy increased from 50 to 75.

-The Moebius Reactor upgrade has been removed from the Ghost Academy.

Zerg

Hydralisk:
-Cost decreased from 100/50 to 100/25.

Players can try out the game with the changes stated above. It is possible to create a custom game with the map of your choice using Blizzard’s new ‘Balance Test Mod.’

Players who use Terran and Zerg may like these adjustments, they have, as usual, sparked furious debate. Some members of the community say that the reduction in Hydra cost will ‘break the game’ while others think that these changes will have little to no effect. Teamliquid has written up some professional players responses to the proposed patch here.


Abdullah Raza

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