Dead Rising 3 is an Xbox One exclusive title by Capcom. Capcom producer Mike Jones, told CVG at a recent Xbox One event held in Sydney that the technology of next-gen has allowed the studio to accomplish so much that Xbox 360 wasn’t capable of. This is demonstrated by the open world of Dead Rising 3 which is completely handcrafted whereas the previous two titles reused textures. Mike Jones Said:
You’re looking at more custom work and less reuse…
We’re not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is hand made and hand crafted. You’ll never see the same building twice.
In order to achieve a more real life world, Capcom introduced procedurally generated zombies.
You’ll never see the same zombie twice…
It’s all procedurally generated: hair styles, clothing, colours, textures. And the gore is too: missing jaws, missing eyes… it’s all totally dynamic. That’s a whole system that we built. We didn’t just model the zombies, we had to model the pieces and the system puts them together.
Jones said.
Capcom initially wanted to release Dead Rising 3 on current-gen systems but soon discovered that much of what it wanted to accomplish was impossible to achieve on the current-gen consoles. The team of Dead Rising 4 wanted to create a seamless open-world with no loading screens and hordes of zombies onscreen at the same time.
Dead Rising 3 is among the launch titles for the Xbox One which releases alongside the system on 22nd November.