Following the release of a brand new trailer for Hideo Kojima’s game Death Stranding at The Game Awards 2016, we now have some brand new information about the title.
This new information comes via a Death Stranding panel at PlayStation Experience 2016, where it was announced that the game would use the same game engine as the one that developer Guerrilla Games is using in their games, the Decima engine. Apparently, this engine was decided upon after Hideo Kojima went around the world to all of Sony’s studios earlier this year in search of an engine for his game.
During the panel both Hermen Hulst, Managing Director of Guerrilla Games, and Mark Cerny, Lead System Architect Of The PlayStation 4, were present and it was discussed how both studios would benefit from this sharing of technology. The Decima engine will not only allow for superior graphics to be implemented into Death Stranding, but will also help with world building the way it’s doing so for Horizon Zero Dawn.
During the panel we also got a look at a new variation of the second trailer for the game with some new music. The song is preformed by the same band whose song “I’ll Keep Coming” was featured in the first trailer, Low Roar, and apparently this new music variation will provide further context for the trailer.
Death Stranding is Hideo Kojima’s first game following his departure from Konami, and he has claimed that it will be his best work.