The upcoming latest addition to the Battlefield series, Battlefield 4, has been the center of criticism by many gamers. From low resolution announcement for next-gen consoles version to saying the game will look like current-gen consoles version for the sake of graphical parity, DICE hasn’t been able to rest ever since the first showing of Battlefield 4.
Franchise’s Executive Producer, Patrick Bach, stated that no matter how much the developer would pour in to use the machine to its maximum potential, players would ‘nag’ and will take different versions of the game and compare it across the platforms. Ever since DICE pushed the limits for Battlefield 3, the game looks absolutely gorgeous with eye-candy visuals, but it looks as good as the PC running it. To achieve beautiful visuals on a higher resolution, one must have the supporting hardware as well.
With such a high standard in the visuals department set by Battlefield 3, it isn’t entirely wrong of the people to assume that with the next-generation consoles with updated hardware, they might get to see the same results with the visuals as Battlefield 3 achieved with a high-end PC. Battlefield 3 on current-gen consoles didn’t look as good as its PC counterpart which led many of the gamers to state that DICE doesn’t care about the consoles. Battlefield 3 came out in October 2011, by then the current-gen consoles were already in their sixth-seventh lifecycle whereas powerful GPUs that surpassed the current-gen consoles were already present for the PC. Bach, in regards to Battlefield 4, stated that the developer doesn’t want to take the coward’s way out and set the bar with the Xbox 360 and PlayStation 3 versions and make all the versions of the game similar to that in the name of parity. He stated that the developer will take advantage of the hardware to its full potential.
Bach, speaking to OXM, said that players should compare the game to a different game on the same platform instead of comparing different versions of the same again across different platforms.
It gives me a flashback to Battlefield 3. We had that problem even back before the next gen consoles, where we made a game that looked amazing on the PC – the better the PC, the better that game looked – and then you had a game that looked amazing on PS3 and Xbox 360, but it didn’t look as good as on PC, and people kept nagging us about that…
It was like, you should compare it to other games on the same platform. And people said, ‘OK but still – why doesn’t it look as good as on PC? You don’t care about the consoles.’ Well, we’re pushing your hardware as hard as we can, and I’m quite certain that we’ll get that this summer as well – because we are pushing the PC, we’re pushing the Xbox One and we’re pushing the PS4, and also making sure that the Xbox 360 and PS3 software looks amazing, way better than it did for Battlefield 3.
With the beta for the Battlefield 4 launched for PC, Xbox 360 and PlayStation 3, we saw tons of comparison videos comparing the game across different platforms as well as benchmarking the beta on the PC with different GPUs. Patrick Bach is not wrong in stating that the game should be compared with a different game on the platform instead of comparing the same game across different platforms. Battlefield 4 surely looks miles ahead if we compare it with different games on different platforms.
We’ll see how great it really looks once it is finally released. Battlefield 4 launches on October 29 for PC, Xbox 360 and PlayStation 3 in North America whereas the next-gen consoles version will release on November 15 for the PlayStation 4 and November 22 for the Xbox One.