On Wdnesday, Arkane Studio released a new patch for its action-adventure stealth video game’s gameplay. This new update reportedly brings numerous bug fixes along with various general and optimization improvements.
Other than this, the Beta Update 1.03 also allows players to switch off the Camera Motion Blur, and fixes problems related to user interface, the Option menu and multiple monitors.
To get the Beta Patch 1.03, you should log onto Steam first. Right click on the game’s title, select properties, and then look for betas. Next, you have to click on betas to get a drop down menu, and from there you can select BetaPatch. Finally, you have to select ‘CLOSE’. After this, give the game a few minutes to update, and you’ll have “Dishonored 2 [BetaPatch]” version present in your library.
Here’s a complete set of changes brought by the new update:
- Added a setting to turn OFF Camera Motion Blur
- Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
- Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
- Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
- Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
- Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
- Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
- Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again
Display / Monitor
- Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
- Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
- Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
- Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
- Set default value for Resolution Scaling Quality to “Quality”
Rendering / Performance
- Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
- FPS limiter set to 60 FPS by default
- Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
- Reduced performance impact of transparent surfaces & VFX
- Fixed a bug impacting mouse movement speed