Bandai Namco has shared the first official details for the upcoming patch set to launch on March 16th for Dragon Ball FighterZ. The patch will finally implement a fix for the ring matches that are causing issues since launch. There are other improvements and balance changes as well like the addition of Z-Union.
MODES
REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
WORLD MATCH: Changed rematch system to 3 matches in both Ranked and Casual World Match
RING MATCHES: Improved match-making and server stability
GAMEPLAY
SSGSS GOKU: Fixed a bug that makes “x10 Kaioken Kamehameha” combo continue even if the opponent gets away from the attacks
CAPTAIN GINYU: Fixed a bug that makes Ginyu Force members collide with the opponent character and sometimes interrupts the latter’s attacks
NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks
ALL CHARACTERS: Fixed a bug that makes characters float in the air if Dragon Rush Clash happens when landing from mid-air back step
ALL CHARACTERS: Fixed a bug that makes main characters say the wrong name when calling a Z-Change or Z-Assist
ALL CHARACTERS: Fixed a bug that alters the hit box of Z-Assist characters under certain circumstances
HIT/SSGSS GOKU/SSGSS VEGETA: Fixed a bug that triggers Z-Change voice over dialogues instead of Z-Assist ones
OTHER FEATURES
Z-UNION: Added Z-Union feature that enables players to join “Unions” (fan clubs) of their favorite character and get special rewards. And the longer you stay in a Union, the better the rewards become.
GAME LOBBY: Added the possibility to leave the Lobby by using the stairs at the entrance
OFFLINE LOBBY: Added option to enter the Offline Lobby from title screen
The patch will be released on PC, PS4 and Xbox One on March 16th.