DualShock 4 is different from its previous iterations in terms of design. Sporting a touchpad, a complete design overhaul and the much needed change in the triggers that now go up to avoid the slip of the finger from them. Sony’s Toshimasa Aoki in an interview with Gamebeat stated that Sony tried each and every possible combination with the DualShock 4 controller before settling on the final design.
Since Xbox’s controller became famous among people who preferred shooters, the asymmetrical placement of the sticks and the triggers that gave a good grip on them, Sony didn’t want to leave any stone unturned with its next-generation console and new redesign. Sony also had a similar prototype as Nintendo’s Gamepad with both the sticks on top to which Aoki said that when Nintendo came up with the gamepad, they were surprised as it looked the same as their own prototype but they weren’t going to go with that design anyway.
Toshimasa Aoki, who helped contribute to the design of DualShock 4 stated that they received a lot of feedback from shooter teams to have the controller same as Xbox 360’s because people loved that controller for shooters.
We did test having the analog sticks on top, since the Xbox has the left side on top [above the D-pad]. Especially from the shooter teams — we got feedback that that’s what they wanted. They knew that consumers liked the 360 for shooters.
said Aoki. He continued that switching the left side of the layout for the controller is okay but switching the right side of the controller layout could mess up with the already built muscle memory by the gamers who are accustomed to the layout for now three generations past with the DualShock design.
DualShock 4 received a good response and feedback from the community when it was unveiled by Mark Cerny back in PlayStation 4’s reveal conference in February. Many developers including Guerilla Games own staff helped shaped the DualShock 4. DualShock 4 is drastically different from DualShock 3 in shape, size and even weighs more than the DualShock 3. It sports a lightbar on it as well which has received criticism on it as it cannot be turned off. It will be used in conjunction with the PS Camera to detect the players location and for other gaming purposes as well. One of the main criticism for the previous DualShock designs received were that the controller was too small for big hands, the grips weren’t ergonomic, the triggers’ didn’t have a grip and it didn’t weigh enough to have a premium feel. Good thing Sony changed the design with DualShock 4.
We say that it is better Sony went with their own placement of the sticks and DualShock 4 looks better than ever. We can’t wait to get our hands on it.
Are you happy with the current DualShock 4 design? Do let us know in the comments below and stay tuned with us as we bring you more info regarding the DualShock 4.