Fe is out today for a variety of different platforms including the Nintendo Switch, PS4, Xbox One and PC. It also supports the enhanced hardware of the PS4 Pro and Xbox One X, which is something that is hard to find for a game that aims for an indie budget published as EA Originals. You can read our review of Fe from here. As for the difference between the Switch and PS4 version, the good news is that visually the game retains its artistic look on both platforms whereas the PS4 version offers a dream-like appearance resulting in visibly softer image compared to the Nintendo Switch, which seems to remove post process effects – like aliasing and depth of field – in order to compensate for performance and visuals.
The comparison below is between Fe running on the Nintendo Switch in Docked mode versus the PS4 Pro. The game is similar on both the PS4 and PS4 Pro with the only difference being in resolution so the results should apply to the base PS4 version as well. The PS4 version renders it at 1080p while the PS4 Pro version renders at 1260p, meanwhile the Nintendo Switch version offers just 720p.
Even in portable mode, Fe manages to hold up really well in term of visuals. The bad news is that performance isn’t as solid as the PS4 or PS4 Pro version of the game. Fe targets 30 fps on the Nintendo Switch while it can drop below that during open sections which can add some stutter. However, the frame rate is more consistent in portable mode while even the PS4 Pro can’t really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
Fe is available now for the PS4, Xbox One, Nintendo Switch and PC. The game is available for $19.99 and it is published by EA and developed by Zoink.