Final Fantasy VII Remake “Classic Mode” was just announced at the game’s TGS Presentation by the game’s producer Yoshinori Kitase. The mode functions similar to the original game, allowing an alternative to fans who prefer the traditional command-based RPGs.
As you may already know if you’ve played the original Final Fantasy VII, the ATB Gauge fills up automatically and you have to wait till its full to use a command. With Final Fantasy VII Remake’s “Classic Mode”, the development team has attempted to re-create a similar type of game-feel (via 1, 2, 3, 4)
We got a glimpse at both “Easy” and “Normal” modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named “Classic Mode”.
In the original Final Fantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in #FF7R the team have re-created the same style of play!
In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge.
So anyone playing Final Fantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play FF7R as if it were a classic menu-based RPG!
Check out the Final Fantasy VII Remake “Classic Mode” as well as some more gameplay in the presentation below:
Final Fantasy VII Remake releases exclusively for the PlayStation 4 next year on March 3, 2020.
What do you think of this “Classic Mode” battle system? let us know in the comments below.