Final Fantasy VII Remake Leak Reveals How It Will Be Divided, Gameplay Details, More – Rumor

Square Enix has recently shared a new trailer for Final Fantasy VII Remake and will reveal more details at the upcoming E3 2019. Now a new leak has detailed how the game will be divided into different parts and what new gameplay elements will be a part of this remake.

This rumor was posted by a user on reddit who deleted his account after a couple of hours. He is citing the localization branch of Square Enix in El Segundo, California as the source of this rumor. While the source deleted his post, it was saved by another user on reddit. Take the details shared in the rumor with a bit of salt.

Final Fantasy VII Remake Leak Reveals How It Will Be Divided, Gameplay Details, More - Rumor

Most of the rumor mainly talks about the first part of Final Fantasy VII Remake but also hints the ending for it. If you haven’t played the game, this might contain potential spoilers.

-Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.

-Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud’s back if equipped and exploring.

-Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.​

-Using Magic will consume ATB along with MP. You get more bars as the game progresses.​

-Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.

-Over-world map is almost seamless. There are some “zones.” There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.

-They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon iand its occasional dust storms are a stark contract to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.

-Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.

-The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.

-There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)

-Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.

-Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.

-The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.​

-Cait Sith seems to be pronounced “Ket” Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.​

-Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.​

-Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ

-Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.

-Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.

-Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.

-Honey Bee in requires GIL to get into instead of a membership card.

-Squatting mini-game returns.​

-As these are FULL games each will be in fact priced at 59.99 USD

-Signals have gone out to retailers to prepare for pre-orders.

We don’t know much about the game so far. We do know that each part of the game will be equal to a full Final Fantasy game. One of the examples given was Final Fantasy XIII and its sequels so expect a similar campaign length. More details about Final Fantasy VII Remake will be revealed at the E3 2019 press conference of Square Enix.


Khurram Imtiaz

Editor-in-Chief at GearNuke. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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