Final Fantasy XV director Hajime Tabata was recently interviewed regarding the game and its launch on September 30th. Hajime Tabata also commented on the recently released Platinum Demo for the game which is running with a dynamic resolution on the PS4 and Xbox One.
According to Tabata (via Nova Crystallis), they have used a dynamic resolution for the game on PS4 and Xbox One as an experiment. The game switches between Full HD to 900p depending on the render load on the engine on PS4 in the Platinum demo. This is a different technique compared to Episode Duscae demo which ran at a static 900p on the PS4.
Tabata stressed the importance of the frame rate and assured that they will optimize the game for each of the console as it gets closer to launch. He said that while the Platinum demo is a close match between the PS4 and Xbox One, they are not sure if this will be the case when the game officially launches on September 30th, as they have to optimize the game based on the hardware.
In other news, Final Fantasy XV might be getting a high-spec PC version after the release of the game on the PS4 and Xbox One. This news was shared by the official Twitter account.
The DX11 generation tech used for #FFXV is for console only. Once FFXV is out on console we may look at a higher spec version for PC
— Final Fantasy XV (@FFXVEN) March 31, 2016
Final Fantasy XV was recently confirmed for a release on September 30th for the PS4 and Xbox One. The game has been in production stage for a while but it didn’t enter full development until in 2012.
Let us know what you think about the statement made by Hajime Tabata in the comments below.