For Honor Update Version 2.15 Full Patch Notes (PS4, Xbox One, PC)

For Honor update version 2.15 is available to download now for PS4, Xbox One, and PC. Here are the full patch notes for this update.

For Honor update 2.15 brings a new hero, Zhanhu. There is also a new map Qiang Pass that has been launched along with this update. Every fighter has faced some balance adjustments in For Honor. Get the complete patch notes below.

For Honor Update Version 2.15 Full Patch Notes (PS4, Xbox One, PC)

NEW HERO: ZHANHU

The Zhanhu are dodge attack experts who use their mobility to defeat any foe. Strong and agile, they wield a long, single-edged blade named Changdao. As masters of artillery, they have devised various feats to burn the enemy and wreck havoc on the battlefield.

  • Difficulty: Medium
  • Counter-Attacker
  • Dodge Attack Specialist

Special Capabilities

  • Powerful dodge attacks that can be chained together
  • Finishers are Unblockable
  • Unique fiery Feats
  • The Zhanhu comes with 25 Weapon sets and 3 Armor sets with 4 variations each

NEW MAP: QIANG PASS

At a narrow pass nestled between two mountains, the Wu Lin once built this grand fortress to claim the strategic route.

  • Only available in Breach

MATERIALS AND EMBOSSINGS

With the start of Season 12, players will be able to unlock materials and embossing’s with steel, like we currently have with feats. In addition to this change, we are introducing a new white color material unlockable by steel. Previous materials and embossing’s remain unlockable through regular progression.

SPECTATOR MODE BETA

Developer comments: Following our technical test we have made several Quality of Life changes to the spectator mode:

  • Breach matches can now be spectated
  • Player selection has been improved, both for controllers and keyboard + mouse
  • Stance Indicator is now visible when in Player Camera
  • Matches now start in Tactical Camera
  • Spectators can watch the same player between rounds of Duel, instead of going back to the default one every round
  • Player outlines are hidden when User Interface is hidden
  • Player information panels have been increased in size (when in spectator mode only)

USER INTERFACE

We migrated all “spatial” HUD display elements (visual feedbacks that follow something in the map as you play a match) to a new user interface rendering technology.

MATCHMAKING

  • When joining a game already in progress, players will now get the renown of the lowest renown player already in the game

GEAR

Weapon

  • One New Rare weapon set for all Heroes
  • One New Epic weapon set for all Heroes

IMPROVEMENTS

FIGHTER

Raider

  • [Adjustment] Stunning Tap has been renamed to Storming Tap, no longer Stuns, no longer pauses Stamina regeneration and no longer deals Stamina damage
  • [Adjustment] Reduced Top Heavy Opener damage to 40 (from 45)
  • [Adjustment] Reduced Side Heavy Opener damage to 35 (from 40)
  • [Adjustment] Reduced Top Finisher Heavy damage to 45 (from 48)
  • [Adjustment] Reduced Raider Fury damage to 44 (from 50)

Warlord

  • [Adjustment] Reduced Heavy Finisher Hit recoveries to 700ms (from 900ms)
  • [Adjustment] Reduced Heavy Finisher Normal Block recoveries to 700ms (from 900ms)
  • [Adjustment] Reduced Heavy Finisher Interrupt Block recoveries to 800ms (from 1000ms)
  • [Adjustment] Reduced Heavy Finisher Miss recoveries to 800ms (from 1000ms)
  • [Adjustment] Reduced the timing at which the Warlord gets his defense back to 500ms (from 700ms) after Heavy Finisher Miss recoveries

Orochi

  • [Adjustment] Increased Sprint Speed to 7.5m/s (from 7m/s)
  • [Adjustment] Increased “Crashing Wave” forward movement
  • [Adjustment] Increased the speed of “Crashing Wave” to 600ms (from 800ms)

Shaman

  • [Adjustment] Increased the forward movement of Heavy Starters to 2.0m (from 1.75m)
  • [Adjustment] Increased “Raven’s Bile” forward movement to 1.5m (from 0.75m)
  • [Adjustment] Increased the speed of Side “Raven’s Bile” and “Raven’s Claw” to 466ms (from 500ms)
  • [Adjustment] Increased “Wild Cat’s Swiftness” range to 2.0m (from 1.8m)
  • [Adjustment] Zone Attack’s 3rd and 4th hits are now considered “Heavy” (were “Light”)

Hitokiri

  • [Adjustment] Decreased the speed of “Mangetsu” to 800ms when not charged (from 700ms)
  • [Adjustment] “Mangetsu” strikes now gain Uninterruptible Stance at 500ms (from 300ms), and the Uninterruptible Stance no longer occurs during the charge portion – it only applies in the strike portions
  • [Adjustment] Increased “Senbonzakura” feat cooldown to 135s (was 90s)
  • [Adjustment] Decreased “Endless Myriad” uncharged Heavies’ damage to 28 (from 30)
  • [Adjustment] The strike portion of the fully Charged ”Endless Myriad” Heavies and fully Charged Right Stance “Mangetsu” are no longer vulnerable to Guard Break

Black Prior

  • [Adjustment] Light Attack Openers recoveries now branch into “Tenebris Rising” at 266ms (was 200ms). This allows opponents who try to buffer a Stance Change after being hit by a Black Prior Light Opener to be able to Dodge “Tenebris Rising”

Jormungandr

  • [Adjustment] Light Attack Openers recoveries now branch to “Jotunn Farewell” at 266ms (was 200ms). This allows opponents who try to buffer a Stance Change after being hit by a Jormungandr Light Opener to be able to Dodge the “Jotunn Farewell”

BUFF AND DEBUFF STACKING

  • [Adjustment] Buffs and Debuffs will always use the highest and strongest value. This rule applies to everything independently of its origin (Feats, Perks, Game Mode Boost, etc)
  • [Adjustment] Buffs and Debuffs bonuses will stack and the value chosen will be the resulting addition of the values

FEATS

Heal on Block

  • [Adjustment] No longer triggered by of soldier and pikemen
  • [Adjustment] No longer triggered if the Hero blocks an ally attack

Morale Booster

  • [Adjustment] Decreased the attack buff that affects the whole team to +30% (from +50%)
  • [Adjustment] Decreased the duration of the buff to 20s (from 30s)

Battlecry

  • [Adjustment] Decreased the attack buff buff that affects the whole team to +25% (from +35%)
  • [Adjustment] Decreased the duration of the buff to 20s (was 30s).
  • [Bug Fix] Effect will now remain active for the ally team even if the caster dies.

Scout

  • [Adjustment] Decreased the defense debuff that affects the whole enemy team to +15% (from +35%)
  • [Adjustment] Decreased the “Extra Stamina Usage” for the whole enemy team is now +25% (from +35%)
  • [Adjustment] Increased the “Bounty Given” for kills to +50% (from +35%)
  • [Adjustment] Decreased the duration to 20s (from 45s)

Marked for Death

  • [Adjustment] Decreased the defense debuff to +15% (from +25%)
  • [Adjustment] Decreased the duration to 20s (from 30s)

MAP

The Shard

  • [Adjustment] Fire trap was removed from Capture Point B and Spike Trap was removed from Capture Point A in Dominion
  • [Adjustment] Brawl location was moved to Main Lane castle area to support real 2v2

The Harbor

  • [Adjustment] Railings were added around the opening in the middle of the room at Capture Zone A in Dominion
  • [Adjustment] Fire trap was removed from Capture Zone C in Dominion, Skirmish and Elimination

USER INTERFACE

  • [Adjustment] We now only display the Revive icon and visual effect if player can be revived

CUSTOMIZATION

  • [Adjustment] Ornaments on Raider and Valkyrie are not forced anymore, players can decide to equip them or not. These ornament are now available for free in the barracks

BUG FIXES

GENERAL

  • [Bug Fix] Fixed an issue that caused the Revenge Activation during a Feint to perform an Emote instead of activating Revenge. It is no longer possible to use Emotes when the Revenge Meter is full

FIGHTERS

Berseker

  • [Bug Fix] Fixed an issue that was causing an Out of Lock Light Attack after a Feint to still deal 15 damage. Now deals 13 damage as expected

Warlord

  • [Bug Fix] Fixed an issue that caused the Warlord’s “Headbutt” to teleport to target when switching target during the animation
  • [Bug Fix] Fixed an issue that allowed Superior Block Light Opener to be used on another target then the one that triggered it
  • [Bug Fix] Fixed issue that caused “Crashing Charge” would not stun nor deal stamina damage if the victim was too close to a wall

Nobushi

  • [Bug Fix] Fixed an issue that caused the timing at which the Nobushi can enter Hidden Stance after a Side Heavy Opener Miss to be incorrectly set to 700ms to 800ms, it now matches the same timing as the Top Heavy Opener Miss, which is from 400ms to 700ms

Hitokiri

  • [Bug Fix] Fixed an issue that caused “Rei Kick” to track heroes with slower side dodge after a Guard Break followed by a Heavy Attack

Highlander

  • [Bug Fix] Fixed an issue that allowed the Highlander to switch his stance during the Fomorian Kick recovery to chain it infinitely

Gladiator

  • [Bug Fix] Fixed an issue that allowed the Gladiator to have Superior Block property on Out of Lock Light attack Opener

Shaolin

  • [Bug Fix] Fixed an issue that allowed to the Shaolin to get up too quickly after being knocked down by an opponent Revenge Activation

Jormungandr

  • [Bug Fix] Fixed an issue that allow the Jormungandr to be able to “Hamarr Slam” an opponent after having used Throw or “Jotum Gift” on a pikemen or a soldier

MATCHMAKING

  • [Bug Fix] Fixed an issue that caused user that have special characters in their username to be unable to find multiplayer matches

RANKED DUEL

  • [Bug Fix] Fixed an issue that caused the Ranked specific loot drops to no longer be awarded to players in Ranked Duel

MAP

  • [Bug Fix] Fixed a lot of issues that allowed player to pass through walls, ledges and other obstacle. This fix affects most Maps and Game Modes

USER INTERFACE

  • [Bug Fix] Fixed an issue that caused the Executed symbol for allies or enemies to not have the proper Colorblind effect

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused Shugoki “bare-chested” chests (Ex: Ryutora Chest, Kiku no Sekku Chest, Namazu Chest, Uminami Chest) to offset Patterns and Emblems
  • [Bug Fix] Fixed an issue that caused the “Lichen Growth” effect to become offset if applied to the “Sword in the Stone” emote
  • [Bug Fix] Fixed an issue that caused the Nuxia’s “Incense Blades” to clips with all Guards in barracks as well as in-game
  • [Bug Fix] Fixed an issue that caused the Tiandi’s “Luminous Beast” to be offset
  • [Bug Fix] Fixed an issue that caused a few of the Black Prior’s Ornament to use the Head Material instead of the Shoulder Material
    • Castellum
    • Survivor of Kaidan
    • Vortiger’s Bane
    • Scylla’s Coil
    • Lemuria’s Crown
    • Ardent Aquilla
  • [Bug Fix] Fixed an issue that caused the Hitokiri “Kamaitachi” execution to cause a white flash for all players

For Honor is available now for PS4, Xbox One, and PC.


Khurram Imtiaz

Editor-in-Chief at GearNuke. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

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