There is a on-going misconception ever since current generation started that PS4 and Xbox One are similar to a PC. Codemasters, who are currently working on GRID: Autosport for the PC, PS3 and Xbox 360, have refuted this claim. They also explain why they decided to go with PS3 and Xbox 360 instead of PS4 and Xbox One.
In an interview with VG247, GRID: Autosport’s lead designer James Nicholls talks about the PS4 and Xbox One and explains how they differentiate from the PC for development.
I think there’s a common misconception that PS4 and Xbox One are simply PCs that you can cross-compile to,” he states. “Both of those platforms come with their own suite of platform libraries and their own set of unique features which need to be built for if you’re going to actually make a ‘next generation’ game and not a ported current generation game.
This needs new software to be written, but also needs you to design and implement your game differently if you’re going to take advantage of all the awesome new things that next-generation consoles can do.
Nicholls then talks about the main reason why they went for PS3 and Xbox 360 instead of PS4 and Xbox One.
We’re working on our next-generation technology already and our future games will take advantage of it, but right now we feel there’s a great opportunity to use the existing EGO engine to make a GRID game that responds to our community and makes and awesome motorsports themed racing game.
GRID: Autosport is set for a release on June 27th for the PC, PS3 and Xbox 360.