Halo 5 Dev Confirms Character Models Are All In-Engine, No Split-Screen Due To 60 FPS

Halo 5: Guardians was recently revealed by GameInformer as part of their cover feature for July 2015. We also get to see some great looking character models from the game featuring the likes of Nathan Fillon. According to 343 Industries’ Frank O’Connor, these character models are all in-engine.  He also revealed that their E3 2015 reveal will be all in-engine.

Halo is always known for its split-screen multiplayer and the recent confirmation that Halo 5 won’t include local split-screen co-op disappointed a lot of long time fans of the series. Frank O’Connor acknowledged the disappointment among fans but stressed that it was not an easy decision to make because they wanted to commit to their 60 fps target for the game.

Anyway yes, it’s a bummer but 60fps had to take precedence. It’s not just aesthetics- the entire simulation is built on that framerate.

Halo 5: Guardians is set to release exclusively on the Xbox One on Fall 2015. It will also have a major presence at the upcoming E3 2015.

Let us know what you think about this news in the comments below.

Danial Arshad Khan

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