Killzone Shadow Fall to feature dedicated server hubs, Multiplayer class loadouts detailed

Guerrilla Games has announced that the PS4’s flagship first-person shooter, Killzone Shadow Fall, will feature dedicated server support for its multiplayer offering. This news comes as part of an FAQ posted on the game’s official website.



Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.

Loadout options for the three multiplayer classes were also shown yesterday, during Gerrilla Games’ presentation at the 2013 Eurogamer  Expo. A detailed of each can be seen in the screenshots below.

Killzone Shadow Fall will be available exclusively for the PS4 on November 15 and 29 in the US and Europe, respectively. Stay tuned for further news on the game.

Muhammad Ali Bari

Reviews Editor at GearNuke

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