EA DICE recently held a presentation on the 4K checkerboard rendering for the PS4 Pro. The presentation covered an already released game, Battlefield 1, along with the upcoming Mass Effect: Andromeda.
While most of the presentation deals with with the tech that goes behind the 4K checkerboard rendering method utilized by the PS4 Pro, we also get an interesting look at how Mass Effect: Andromeda appears to render on the PS4 Pro, as well as a comparison between the different resolutions modes that it supports. You can check out a comparison between 1080p and 4K resolution below.
Frostbite Engine is used to power Mass Effect: Andromeda and the same engine is used in Battlefield 1, which runs at a checkerboard 1800p rendering resolution on the PS4 Pro. This resolution appears to be more than enough to fit the rendering load of the engine with a stable frame rate as explained in the presentation conducted by Graham Wihlidal of Frostbite Labs.
The developer then explains that with the PS4 Pro, Sony added some features that made it easier to render at a resolution higher than 1080p and thus their solution of rendering a game at checkerboard 1800p was born. They also initially tried to run the game without any method at native 1800p and the result was the frame time failed to meet their target.
Mass Effect: Andromeda will be available on March 21st for the PS4, Xbox One and PC. The game supports 1800p checkerboard resolution on the PS4 Pro while it will run at 1080p on the regular PS4 and 900p on the Xbox One.