The PlayStation 4 and Xbox One have plenty of memory space available on paper but it doesn’t mean they can use all of them for actual games. Both next generation consoles allocate a lot of the memory space for their operating systems, which can result in the reduction of the available memory for games. Industry Insider Ahsan Rasheed, also known by his nickname Thuway, drops another tweet that suggests the same.
According to Ahsan Rasheed, he has talked with one of the developer regarding any potential bottleneck for both systems.
So talking to a developer, I asked: “What is the biggest bottleneck for PS4/Xbox One?”
His response: “Memory.” Not CUs, ALUs, ROPs, TF counts, CPU cores – nope none of that. Memory. M-E-M-O-R-Y.
The PlayStation 3 also allocated a lot of its available memory space to its operating system, but with time, it managed to free up more space in memory for games, reducing the one required for its operation system through optimizations.
The Xbox One and PlayStation 4 are expected to go through similar phases. While initially, they might seem to be allocating a lot of space in memory for their OS, they will gradually reduce this overhead with optimization done over the next couple of years. The extra allocation for OS is necessary to introduce new features.
Both PlayStation 4 and Xbox One have 8 GB of memory, which is a huge step up from the previous generation’s 512 MB. As games are getting progressively more complicated, they require far more resource and as per Ahsan Rasheed, there are games already in development for PlayStation 4 that utilize as much as 6 GB of RAM.
What do you think of this news? Do you think the PlayStation 4 and Xbox One might start facing any shortcomings going forward? Let us know in the comments below.
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