Modder calls Monster Hunter World’s anti-mod techniques “strongest I’ve ever seen”

Monster Hunter World is on off to a great start on PC in terms of sales, but Capcom might have made things a little complicated for fans who were waiting for mods for the game.

Releasing on of the first mod for Monster Hunter World, Kaldaien claims that the game’s anti-mod techniques are some of the “strongest I’ve ever seen” and that it “puts FFXV’s stupid anti-debug to shame”.

I do not know if this is a part of Denuvo that has never been used before or if it’s actually a trumped up ad-hoc solution from people who have no business imposing restrictions on the consumer. Anti-debug / anti-mod is always bad, but it’s exponentially worse when done by amateurs who do not have the necessary experience to ensure their stupid charade doesn’t do more harm to the customer than benefit (is there any?) to the publisher.

Kaldaein has previously released great mods for Nier: Automata and Yakuza 0. His latest mods adds HUDless screenshots, Texture/button mods, Pre-HUD ReShade and Fixes for fullscreen exclusive problems the engine has to Monster Hunter World. He plans to make available fixes for Aspect Ratio Correction soon.

Maybe this and Denuvo are a possible reason for the game’s unoptimized performance on PC?

What do you think? Let us know in the comments.

Danial Arshad Khan

Founder of GearNuke.
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