Monster Hunter World Update Version 5.20 released on PS4 and Xbox One [Patch Notes]

Capcom has released the Monster Hunter World Update Version 5.20 Patch on PS4 and Xbox One. The update was released a few days earlier on PC via Steam.

This patch directly takes the game from 5.11 to 5.20, so players will need to update the latest patch to play with their friends.

We’re waiting on Capcom to put up the official patch notes, we’ll update this post when they’re up.

Monster Hunter World Update Version 5.20 PS4 & PC Patch Notes

Player-related Bug Fixes

Sword & Shield

  • Fixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out.

Hunting Horn

  • PS4:
    Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the △ button with slinger ammo loaded.
  • Xbox:
    Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded.
  • Fixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar “Blaze” hunting horn, the “All Melody Effects Extended” message would appear even if the effects weren’t extended.

Charge Blade

  • Fixed a bug where the visuals and sound effects for the charge blade’s Charged Double Slash didn’t match up depending on the combo route. It has been fixed so that the visuals and sound effects match up regardless of the combo route.

Lance

  • PS4:
    Fixed a bug where pressing R2+○ after a finishing twin thrust from a sliding charge would result in a high thrust. This has been fixed so that it matches the attack flow of a regular charge into a finishing twin thrust, so that a counter thrust now comes out instead.
  • Xbox:
    Fixed a bug where pressing RT+B after a finishing twin thrust from a sliding charge would result in a high thrust. This has been fixed so that it matches the attack flow of a regular charge into a finishing twin thrust, so that a counter thrust now comes out instead.
  • Fixed a bug where, after performing a mid thrust upon landing from an advancing jump thrust, the button guide would display Mid Thrust I instead of the proper name Mid Thrust II.
  • PS4:
    Fixed a bug where the game would perform a guard dash forward regardless of the direction the left stick is being pressed, if R2 and the △ button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the guard dash will be performed in the direction the left stick is being pressed.
  • Xbox:
    Fixed a bug where the game would perform a guard dash forward regardless of the direction the left stick is being pressed, if RT and the Y button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the guard dash will be performed in the direction the left stick is being pressed.

Light Bowgun/Heavy Bowgun

  • Fixed a bug for both bowgun types where draw attack skills would not activate if you perform a jumping reload draw attack when your ammo is not full.

Skills

  • Fixed a bug where the third level of the focus skill erroneously stated that charge times would be reduced by 20% when in reality the charge times are reduced by 15%.

Bug Fixes

  • Fixed a bug that caused network lag to occur during multiplayer on the Xbox One.
  • A bug existed in the Behemoth-related quests, where due to differences in terrain height, hiding behind a comet when Behemoth summons Ecliptic Meteor would not work. A counter-measure has been applied so that hiding behind a meteor will result in the player being recognized as close to the same height level. (This is not 100% guaranteed to work.)
  • Fixed a bug where, during any Zorah Magdaros quest where Zorah goes from standing on its hind legs to standing on all four legs, any attack such as falling boulders that cause Zorah to flinch would revert him to his hind leg position for a moment.
  • Fixed a bug where players would immediately be spotted by a monster during special arena quests if players left at the same time while network or console differences existed between the players.
  • Fixed a bug where, if the Ghillie Mantle is selected in the item window when running out of any other item, the item window cursor would move one spot to the left without player input.
  • This update also includes other minor bug fixes.

Localization Bug Fixes

English, Brazilian Portuguese, Polish, Arabic

Monster Hunter World is available now on PC, PS4, Xbox One and PC. Thoughts on the new patch? Let us know in the comments.


Danial Arshad Khan

Founder of GearNuke.
Follow him on Twitter

View all posts