Mortal Kombat 11 November 26 Update Patch Notes For PC and Nintendo Switch

Warner Bros. Interactive and NetherRealm Studios have released a new update for Mortal Kombat 11 on PC and Nintendo Switch. Here are the full patch notes for this update.

Mortal Kombat 11 is still continuing to get new characters with its incremental Kombat Pack updates. The latest one to make the jump online is Sindel. There are still two characters that are left to be released in the game including Joker and Spawn. These two will be available at a later date.

Mortal Kombat 11 November 26 Update Patch Notes For PC and Nintendo Switch

The update for Mortal Kombat 11 today was released for PC and Nintendo Switch. It implements the following set of changes in the game.

Mortal Kombat 11 November 26 Update Patch Notes For PC and Nintendo Switch

Switch Notes

General Gameplay Adjustments

  • • Move list corrections & added more move property tags
  • • Improvements to AI logic
  • • Reworked the Store to display more items at once and added bundles as a possible item type
  • • Added several new Brutalities for players to discover
  • • Added new End of Round Taunts for players to unlock
  • • Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence
  • • Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress
  • • Fixed an issue that could cause the round winner announcement to be delayed when not in the last round
  • • Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring
  • • Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF
  • • Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet
  • • Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade
  • • Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects
  • • Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent
  • • Characters will no longer sometimes face the wrong direction when blocking certain attacks
  • • The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow
  • • Updated Johnny Cage Announcer voice to reference some unused nicknames
  • • Added support for Nintendo Friend Invites

Krypt

  • • Added support for more special event chests
  • • Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones

Towers of Time

  • • Added new secret events to Towers of Time
  • • The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)
  • • Added New Character Reward Bundles for first time completion of Ko-Op Towers
  • • Added new Boss Fight Towers and Premier Tag Towers
  • • Players can now play KO-Op tag battles solo and select two characters to tag in & out
  • • Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as

Stage Specific Adjustments

  • • Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity

Character Specific Adjustments

Cassie Cage

  • • Cassie Cage – (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent
  • • Cassie Cage – Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape
  • • Cassie Cage – BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator’s Incapacitator
  • • Cassie Cage – Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator’s Incapacitator
  • • Cassie Cage – Fixed an animation issue with Pistols when the match was ended with Flippin’ Out ability

Cetrion

  • • Cetrion – Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator’s Incapacitator
  • • Cetrion – Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled

D’Vorah

  • • D’Vorah – Fixed an animation issue when final hit of the match is performed with Infested

Erron Black

  • • Erron Black – Adjusted Erron Black’s proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)
  • • Erron Black – Fatal Blow can no longer hit opponents behind him unless they are in a combo
  • • Erron Black – Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches

Frost

  • • Frost – Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)
  • • Frost – Fatal Blow can no longer hit opponents behind her unless they are in a combo
  • • Frost – Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway
  • • Frost – Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted
  • • Frost – Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range
  • • Frost – Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing
  • • Frost – Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Geras

  • • Geras – Reverse Time can no longer be performed during an opponent’s resurrection
  • • Geras – Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator’s Incapacitator

Jacqui Briggs

  • • Jacqui Briggs – Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator’s Incapacitator

Jade

  • • Jade – Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent
  • • Jade – Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff

Jax

  • • Jax – Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator’s Incapacitator

Kabal

  • • Kabal – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kano

  • • Kano – Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator’s Incapacitator

Kitana

  • • Kitana – Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow

Kollector

  • • Kollector – Damned Bola Cancel is no longer disabled when afflicted by Terminator’s Incapacitator
  • • Kollector – Fixed a visual issue with War-Quoit Toss when colliding with certain objects
  • • Kollector – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
  • • Kollector – Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match

(Kotal Kahn*

  • • Kotal Kahn – Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button
  • • Kotal Kahn – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kung Lao

  • • Kung Lao – Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame
  • • Kung Lao – (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack
  • • Kung Lao – Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Liu Kang

  • • Liu Kang – Adjusted Liu Kangs’s proximity repel regions when ducking
  • • Liu Kang – Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry
  • • Liu Kang – Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry
  • • Liu Kang – Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active

Noob

  • • Noob – Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted
  • • Noob – Adjusted opponent’s victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)
  • • Noob – For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator’s Incapacitator

PC patch notes can be seen here.

Mortal Kombat 11 is available now for PS4, Xbox One, PC, and Nintendo Switch.


Khurram Imtiaz

Editor-in-Chief at GearNuke. When I am not posting news, I can be seen sharing my thoughts over at Twitter.

You can follow me on Twitter and Google+

View all posts