No Man’s Sky Update Version 1.60 released on PS4, Xbox One and PC [Patch Notes]

No Man’s Sky Update Version 1.60 has been released for PS4, Xbox One and PC. Read on for the full patch notes.

The No Man’s Sky 1.60 update brings forth changes from the Experimental Branch update for 19/09.

No Man’s Sky 1.60 is sized around 265MB on Steam, 4.7GB on PS4 and 5.1GB on Xbox One.

Note: Specific patch notes for the update haven’t been released, but we’ll update this post when they go live. Check out the Experimental Patch Notes below, these are the most likely changes to be included in the No Man’s Sky 1.60 Update.

No Man’s Sky Update Version 1.60 PS4, PC & Xbox One Patch Notes

Experimental Branch update 19/09 applies the following Experimental-only fixes:

  • Fixed an issue where players could get stuck in the Space Anomaly geometry.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.
  • Reduced audio volume of ships flying past freighters.
  • Improved interaction camera positioning on Boundary Failure objects.

Experimental Branch update 14/09 applies the following Experimental-only fixes:

  • Fixed an issue where Alien Multi-Tools change stats between 1.59 and 1.60
  • Fixed an issue that caused NPCs to all sound like Vy’keen
  • Fixed an issue that caused the quick menu to open when using arrow keys
  • Fixed an issue that caused base parts to be placed accidentally while navigating the build menu
  • Fixed some missing audio in the Quicksilver shop
  • Fixed a number of issues with some Quicksilver decals
  • Fixed an issue that could cause no dialog options to appear when talking to Nada after finishing the Atlas Path
  • Fixed a crash in region generation

Latest changes on Experimental (12/09):

  • Added the ability to customise the player’s body shape in the Appearance Modifier.
  • Enabled quick menu keybinding for PC players.
  • Fixed an issue that could prevent other players’ bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
  • Added additional landing pads to the Space Anomaly and Atlas Stations.
  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list.
  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added.
  • Added text chat functionality to Orb multiplayer on PC.
  • Added new attack behaviours to the Biological Horrors…
  • Fixed a number of issues around Nada + Polo’s dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.
  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player’s hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn’t work on PC.
  • Removed some outdated items from the Guide catalogue
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.

No Man’s Sky is out now on PS4, Xbox One and PC.

No Man’s Sky got its fourth expansion No Man’s Sky Next back in late July. The expansion was the most significant update to the game and brought along a lot of attention back to the game. Developers Hello Games have been quite more active with the game and overall the community is very happy right now.

no-mans-sky-next-1-2

The game’s recent NEXT expansion totally changed things around, are you enjoying your experience with the game now? Let us know in the comments.

Danial Arshad Khan

Founder of GearNuke.
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