I’m writing this opinion piece with bitter in my mouth after the announcement of the Ratchet & Clank Reboot delay to Spring 2016. We always try to be positive when a game gets delayed because that means more time for the developer to polish the game, to fix eventual bugs and overall to make devs breath so to speak. We’ve seen games release and still be full of bugs and glitches, Assassin’s Creed Unity for example, that actually was delayed for 2 weeks to fix some things but in actuality, it would have beneficiated from a longer dev time. But you know, publishers need to force developers to ship the game in the hot fall season to rake all the sales in place of the game’s quality.
So are delays always good? For the most part yes, because you can have games like The Order: 1886 that were delayed but their quality wasn’t changed from the extra time(just the technical side). But when a game is delayed that means that the publisher lied to us about the release date. Lie is a strong word, I know, but I really doubt that the developers and the publishers don’t know when a game will be delayed. It was already been decided way before the delay announcement. Before a game delay was the exception, now it has become the rule. That’s not good for this industry. That means that publishers will announce no matter what release dates just to expand their list of games.
So, at the end of the day, it depends on your point of view if a delay is good or not but at this year’s E3, do yourself a favour, don’t believe any release date that will be shown. I for sure will fllow my own advice. Don’t let game delays disappoint you like Yours Truly.
Please, let me know your opinion on this matter in the comments below. I’d really like to discuss our points of view.