The Order: 1886 Devs Always Targeted MSAA for High IQ; Aspect Ratio Is Artistic Choice, Won’t Change

Founder of Ready at Dawn dropped a couple of important information regarding the resolution of The Order: 1886 yesterday. We have also come to know that the resolution and aspect ratio is final, and same with the anti-aliasing technique used in the game.

In case you were wondering what the resolution and the type of AA is being used in game, you should be glad to know that they are targeting for the highest possible image quality and are not going to compromise on their artistic vision.

The Order: 1886 uses a forward based rendering instead of deferred rendering. Ready at Dawn have explained that the main reason they switched from deferred based to forward based rendering was because MSAA was always their priority from the start. They definitely didn’t seem to be a fan of FXAA and MLAA, so it is no surprise that The Order: 1886 is using 4xMSAA instead of a more traditional solution, like MLAA + FXAA.

We actually used to use deferred rendering, and one of the reasons for switching was so that MSAA would be more affordable and less error-prone. I’m a firm believer in MSAA, and I think it’s required if you want really good image quality. The shader-based techniques like FXAA and MLAA are certainly a lot better than nothing and they make a still screenshot look really nice, but they’re fundamentally limited by a lack of sub-pixel information and it really shows in motion. They can still be nice though when used in conjunction with MSAA in order to improve the quality further and to cover up some of the places where MSAA doesn’t work as well, and there’s also some shader things you can do on modern GPU’s that make MSAA more effective overall.

Founder of Ready at Dawn, Andrea Pessino has clarified any confusion left, stating that their choice of aspect ratio and FOV(field-of-view) will remain the same.

the aspect ratio is a core artistic choice (frame, FOV, etc), added performance is a bonus but nowhere near crucial

I very much doubt that vision is going to change at this point. The game is built around it. 🙂

The Order: 1886 is set to receive a new info and video on Feb 19th. It has been confirmed that the game will have no multiplayer as the developers want to focus on making a more immerse single player campaign.

What do you think of this decision made by the developer? Let us know in the comments below.

Danial Arshad Khan

Founder of GearNuke.
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