PlanetSide 2 Dev On PS4: “Our Real Bottlenecks Are On CPU Side;” Aiming For 60 FPS On PS4

PlanetSide 2 is currently in development for the PlayStation 4 with a beta version to be announced at a later date. The game was originally supposed to release with the launch of PlayStation 4 but has taken its sweet time in development.

In a recent interview with Eurogamer, creative director of Planetside 2, Matt Higby talked about the development experience of porting PlanetSide 2 to the PlayStation 4.

If the recently released games like Grand Theft Auto V and Assassin’s Creed Unity are any indication, the PS4 CPU is relatively less powerful compared to the GPU. Matt Higby confirms this and talks about the issues they faced with PlanetSide 2 on the PlayStation 4.

Our real bottlenecks are on the CPU side. From a graphical fidelity perspective, people will be impressed with what they see on the PS4. That’s always one of those things people are skeptical about. I see every time we post an article like this I always get called out: ‘haha, it’s bullshit he’s saying it’s going to look as good.’ It really does.

Again, the graphical fidelity is every bit as high. The slowdowns we have are on the CPU side more than the GPU side. It’s because we’re tracking and updating so many different players moving on your screen and moving around at once. All that animation and all the audio that’s associated with all those characters running around, all of their projectiles being simulated in their client, all those things end up hitting the CPU, not the GPU.

So, generally when our frame-rates are low, it’s a CPU problem, not a GPU problem. And that’s where we’re optimising right now, to get our CPU running faster so the game is running at a more consistent frame-rate on the PS4.

He also confirms that they are aiming for 1080p and 60 fps on the PS4 although might settle for a locked 30 fps if situation demands.

Right now we’re running for 1080p. We’re still trying to shoot for 60fps. We’re trying to get a solid frame-rate. So if we go to 30 it’ll be because we want to maintain a completely solid 30fps. But that’s the optimisation we’re working on right now. And we’re still grinding on it.

This confirms the weak CPU of the PlayStation 4, which seems to be giving the developers some trouble recently. The Xbox One has a CPU that is slightly more powerful than the PS4–although the Xbox One has a relatively weaker GPU compared to the PS4–this better CPU has resulted in some performance advantage for the console in games with CPU-bound scenario like Assassin’s Creed Unity.

What do you have to say to the remarks made by Matt Higby? Let us know in the comments below.

Danial Arshad Khan

Founder of GearNuke.
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