PlayerUnknown’s Battlegrounds is coming to the Xbox One and it has also been confirmed to support the Xbox One X hardware at launch. Since the game is a heavily CPU-dependent with its 100 man servers, the developers are still working on porting the game to the Xbox One.
In a new interview with Eurogamer, the developers were asked about the state of the game on the Xbox One. Brendan Greene. who is the creative director for PlayerUnknown’s Battlegrounds was rather happy with the state of the Xbox One port and praised the performance of Unreal Engine.
“Oh, no. Using Unreal first, it’s a fantastic engine, it makes moving to different platforms relatively easy,” Greene said this in a reply to Eurogamer asking about any porting difficulty to Xbox One.
“There’s optimisation that we need and we have a partner in Anticto, in Spain. There’s about four or five of them working on the console version at the moment. They’re very clever guys. They’ve helped us with a lot of features on the current game mod and for console. It’s great, we have them working on that and the main team is still focused heavily on the PC version.”
Greene also talked about the game running on an Xbox One X Prototype and confirmed that they have plans to keep the 100 man servers on consoles. However the game still seem to require some optimization since it is currently running between 30 to 40 fps on the Xbox One X.
“We have a version running on the Xbox One X prototype in the office which can plug into the online servers. We were playing on live servers on the console at about 30 or 40 FPS. So it works on 100 man servers.”
PlayerUnknown’s Battlegrounds console release date hasn’t been officially confirmed yet so you will have to wait for the official announcement for it. Right now, it is confirmed for the Xbox One and it is already available on PC as an early access title.