Ratchet and Clank has received a brand new update recently that adds support for the PS4 Pro. Surprisingly, the update also improves the visuals on the standard PS4, which is definitely a surprise it already looked great before this update.
If you still haven’t updated to the latest version of Ratchet and Clank, we highly recommend to do so. The new addition for regular PS4 users are TAA (Temporal Anti-Aliasing) and improved motion blur technique. Meanwhile for the PS4 Pro users, this update will also add improved depth-of-field effect while enabling supersampling on 1080p TV.
Insomniac Games community manager, James Stevenson has confirmed that the changes are indeed available for the regular PS4 users. “Yup on regular PS4 we added temporal AA and a new motion blur technique. Enjoy!”
Meanwhile on the official PlayStation Blog, Stevenson talked about how it will detect the current hardware for the improved visuals.
The patch is the same patch. It just detects the hardware it’s on.
If you’re on a PS4 or PS4 Slim, it’ll run normally though if your TV supports HDR, and your HDMI cable supports HDR (most should, but current gen high-speed cables will for sure), you’ll get the 1080p HDR version of the game.
If you’re on a PS4 Pro, it’ll run in Pro mode. Then it detects the resolution of the screen. If you’re 1080p, you’ll get the better image quality (downsampling from the higher res version). If you’re on a 4k TV, you’ll get the Temporal Injected 2160p. Additionally if your TV is HDR, and your set-up supports it, you’ll get HDR as well.
NeoGAF user Icyflamez96 has shared a comparison between the PS4 version of the game before and after the latest patch, you can check it out below.
It is great to see these improvements being added to the regular PS4 in addition to PS4 Pro. It shows that there was indeed some overhead available for the developers that they have managed to improve the visual further, even though the game already looks great.
If you were hoping for 60 fps on the PS4 Pro, we have some bad news for you.