Capcom has released a brand new update for Resident Evil 7 a few days ago. This update finally brings the long awaited 4K support for the game on the Xbox One X. While Resident Evil 7 was a PS4 Pro supported game at launch, it used checkerboard rendering to render at 4K resolution with a limit of 1800p. Resident Evil 7 on the Xbox One X still seems to be rendered on the same checkerboard tech but at full native 4K resolution compared to the PS4 Pro version.
VGTech has shared an analysis on the Xbox One X and PS4 Pro version of the game also confirming the resolution for them. The frame rate analysis confirms that the game manages to hold steady 60 FPS on both platforms while the resolution upgrade is also noticeable on the Xbox One X. Although there is color banding on the sky added to the Xbox One X version for some curious reason.
The PS4 Pro when outputting at 2160p renders at a resolution of 3200×1800 using what appears to be a form of checkerboard rendering. When outputting at 1080p the PS4 Pro version downsamples from a native resolution of 2240×1260 to 1920×1080. The PS4 Pro when outputting at 2160p has noticeably worse depth of field than the PS4 Pro outputting at 1080p. The Xbox One X version seems to render at a resolution of 3840×2160 and also appears to be using a form of Checkerboard Rendering. There does appear to be differences between the two implementations with the Xbox One X version showing more artifacts, but they shouldn’t be intrusive on either platform.
Resident Evil 7 is available now for the PS4, Xbox One and PC. The game was developed and published by Capcom.