Resident Evil Revelations Review (PS4)

Resident Evil Revelations was a groundbreaking game when it launched back on the Nintendo 3DS in 2012. It was easily one of the best looking game on the Nintendo 3DS and still held well years after its release. The game was then later ported as a HD remaster for the PS3, Xbox 360, Wii U and PC but since it was originally designed for a handheld, the presentation felt weaker compared to what fans were used to from a console game. Still, the game was fairly well made with a focus on survival horror that managed to bring back some fans to the series after the release of the action packed Resident Evil 6.

Resident Evil Revelations has been re-released for the PS4 and Xbox One offering native 1080p resolution along with 60 FPS, so it ends up being the definitive version of the game, but not necessarily the best way to experience it. While the jump in resolution is nice to have, the game is designed around the Nintendo 3DS hardware and this is evident with the ‘Genesis’ system that lets you scan various objects. It worked well with 3DS where you had dual screens but the transition to consoles has made it somewhat repetitive.

The gameplay is fairly basic in term of the animation and movement in Resident Evil Revelations which is immediately evident if you have played its sequel first. The animations feel stiff and result in some awkward movements. You don’t have much freedom in term of skills so all you do is point and shoot. This feels restrictive coming off from the latest games and even if the game was designed in 2012, it would have felt much better if Capcom could have also improved the basic shooting experience, but unfortunately this doesn’t appear to be the case here even for the remaster.

The scope of the story in Revelations is limited to a terrorist organization called Veltro. There are multiple B.O.Ws to slay in the game and of course it wouldn’t be a Resident Evil game without a crazy final boss fight. The events unfolded in Revelations are set between the timeline of Resident Evil 4 and 5 and the two main characters are Jill Valentine and Chris Redfield. The game switches to and fro between the two lead characters after a certain point in the story, something that was followed again in Revelations 2. The story is divided in Chapters and plays like an episode of a TV Show with recap of the previous episode shown at the start of each new Chapter. Since Revelations is essentially the full game unlike its sequel, which was divided in episodes, this does feel a little weird here.

Majority of the game is set on a ship where you have the classic Resident Evil formula in play with tightly designed corridors full of enemies and locked rooms. You will have to collects keys, cards and other items to progress further in the story and sometime there is a bit of backtracking also added in the mix. It seems like the developers have tried to pad the game with content so that it feels long, but even after backtracking, the game isn’t really that lengthy compared to a traditional Resident Evil game and will take you somewhere between 6 to 10 hours to complete the first time on the normal difficulty.

Boss fights are used sparingly throughout the main story campaign although there is no fight that manages to end up being memorable. The ending of the game leads to a fight with a huge B.O.W and ends up being one of the weakest fight in the main story, but atleast the developers managed to stick closer to the tradition of the series here. Even if the game is touted as a survival horror experience, and the beginning sure feels like it, the rest of the campaign is mostly action packed and if you scan a lot of the rooms with your Genesis, you will be able to discover plenty of ammo or health recovery items which makes it easier.

Enemy design feels like it is lacking in Revelations. Some of them are reused throughout the game so there is a lack of variety for the enemies. Hit detection for enemies isn’t that good either so it will be hard to tell if you are hitting enemies in the knee or performing headshots correctly. This often results in bullet sponge enemies. Perhaps this is due to the design of the game and limitations of the portable hardware, but it carries over to the console version as well.

Resident Evil Revelations is a decent spin-off that might have dated visuals but still offers a solid combat system. Considering it also features fan favorite Jill Valentine and Chris Redfield, it will be hard for a fan of the series to miss it. The game shows a lot of potential if it wasn’t limited by its original hardware on release.

Resident Evil Revelations Review (PS4)

Game Reviewed on: PS4

Game description: Resident Evil: Revelations, known as Biohazard Revelations in Japan, is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in early 2012. It was released for the PS4 And Xbox One on August 29th, 2017.


Resident Evil Revelations is a fairly basic port for the PS4 and Xbox One. The addition of 60 FPS to the re-release of the game is nice and makes the gameplay experience smoother, but the visuals are dated by now and the presentation still suffers from the handheld origins.


Danial Arshad Khan

Founder of GearNuke.
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