RIME Dev Talk About Development History With Sony, Confirm Switch Devkit And More

RIME was recently re-revealed with a focus on multiplatform release after being announced originally as a PlayStation 4 exclusive. The game developer, Tequila Works has confirmed that the game will be released for the upcoming Nintendo Switch in addition to PC, PS4 and Xbox One.

Recently the community manager for RIME posted some interesting comments on the state of the game’s development.

When asked by some users about the status of the game’s development, pointing towards earlier rumors that stated that it was a troubled production that resulted in them losing Sony exclusivity, the community manager had an interesting response.

Hey everyone,

I have introduced myself in the past on some of these threads about RiME but I’ll do it again really quickly here before I dive into some posts and try to cover most of it. My name is Tim; I am the Team Grey Box Community Manager for RiME.

When you first heard of RiME it was going to be a Playstation exclusive, and while that is the past of RiME, the game that you see today is with Grey Box. We are helping Tequila Works make the game they originally envisioned and are helping them release that vision. The old trailer and information show off a very early iteration of RiME and are not representative of the final product that will be released later this year.

I have seen some posts asking if the game is real, and I can promise you that it is very much real. From the moment I started working here, I started playing RiME, I have watched it grow, provided feedback on the gameplay and had in-person meetings with Tequila Works at their offices in Madrid. Nothing you see today about RiME is fake. All footage was 100% taken from an actual playable version of the game. With that, some folks have commented on the FPS of the trailer, and while the trailer is in 30FPS, it was captured in a development build and the game is still being optimized.

We will be releasing RiME on PC, Xbox One, Playstation 4 and the Nintendo Switch, as I mentioned we’re releasing in May, and once we have a more concrete day we’ll let you know.

RiME is an exciting adventure game that I have really enjoyed working on, and I know people will enjoy playing.

I am glad you guys are part of this adventure, and cannot wait for you to get your hands on it!

Adding further, her shared the comments by Grey Fox COO Christian Svensson regarding the development history of the game.

I can’t speak to what came before, however, we’ve been working with TW for a little more than a year on RiME. I’ve worked with dozens of developers in my career and the development on RiME has been smooth (God knows I’ve had my share of trainwrecks in the past to know smooth from rocky). The team has been super pro. Raul has had a clear vision of what they wanted to do from the outset of our conversations and it’s that vision that we bought in to. We’ve applied our resources to help out where needed and to get them to a broader audience on more platforms (as it deserves).

He also confirmed that they indeed have a Switch devkit but didn’t comment on the game’s length.

Lastly if you were worried that this was all a cinematic trailer like in the past, the community manager stressed that this one was all in game and the original vision of Tequila Works has been retained for the most part.

You raise a great point and thank you for highlighting it. When I say that the vision of the game has returned to what Tequila Works originally wanted for it. That being said, some of the key mechanics that were in the original trailer were part of that vision.

While the game is in a great state, one that we were ready to reveal, it is still going through polish, optimization and bug fixes. So done in the sense that we can play through the game beginning to end yes, but we need to make sure it is in the best possible state before May.

RIME is currently confirmed for the PS4, Xbox One, Switch and PC and set to launch sometime in May.

Danial Arshad Khan

Founder of GearNuke.
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