Sekiro: Shadows Die Twice is available tomorrow and we already have our first look at the performance profile of the game, and it doesn’t sound that great on consoles.
Sekiro: Shadows Die Twice is the next major From Software game that has launched this generation after Bloodborne and Dark Souls 3. From Software games are known to suffer from frame pacing issues so Sekiro: Shadows Die Twice appears to suffer from the same. The bigger issue right now is its performance on the enhanced consoles.
According to the technical analysis of the game done by Digital Foundry, Sekiro: Shadows Die Twice runs at 60 FPS on the PS4 Pro and Xbox One X, but it fails to hit the target on any platform. For most of the game, you will see the frame rate average out between 38 to 48 FPS on the PS4 Pro and 38 to 42 FPS on the Xbox One X.
Sekiro: Shadows Die Twice also runs at 1800p on both of these platforms but the image quality looks better on the Xbox One X with better shadows offered along with it. The game apparently uses a reconstruction technic to render at a higher resolution on the PS4 Pro but the image is crisper on the Xbox One X.
Sekiro: Shadows Die Twice doesn’t perform that great for the PS4 and Xbox One. The game suffers from not only 30 FPS target on these platforms, but the frame rate also has bad frame pacing which is something that every From Software release that targets 30 FPS has suffered from so far. The resolution on Xbox One is 900p while PS4 supports native 1080p.
The game will be available on March 22, 2019, for the PS4, Xbox One, and PC.