Star Citizen Passes $141 Million, Devs Reveal 2017 Plans

Upcoming crowdfunded space simulator game, Star Citizen, has kicked off the new year with a bang. The devs have accumulated over $140 million from backers. The game started development back in 2011, as the backers donated tons of money to make the game a reality.

With the start of 2017, Cloud Imperium Games boss, Chris Roberts, released a New Years statement which revealed some of the plans for this year. Roberts kicked off the statement by saying that the developers are looking to make improvements and enhancements on the game’s engine called Lumberyard.

Star Citizen

The developers recently switched from Crytek’s CryEngine to Amazon’s Lumberyard Engine. Roberts also expressed his happiness over the positive feedback his team has been getting after the release of Star Citizen Alpha 2.6. He stated that the update set the groundwork for upcoming updates. The team is currently working on update 2.6.1 which adds some feature that “slipped out of 2.6” and also fixes the bugs that are present in the game.

Robert’s complete statement is given below (Source: DualShockers):

Happy New Year!

There are many exciting things in store for Star Citizen this year. We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.

This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we’ve had the opportunity to refine the Star Citizen and Squadron 42 schedules.

We were happy to see positive feedback from the Alpha 2.6 release and impressed by the number of stunning videos and images being created with the new camera controls. We have been digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks.

2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.

— Chris Roberts
Star Citizen's Single Player Campaign Has Been Delayed

We can expect to hear more news on Star Citizen later this year, as the developers are constantly working on the game in order to not disappoint its backers. The game has received incredible support from the community, achieving one goal after the other. The game is still in its Alpha stage, so no released date for the full game has been announced yet.

Abdullah Raza


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