Nintendo has just announced on the official Wii U Facebook page that Star Fox Zero for the Wii U has been delayed to Q1 2016. The decision to delay the game to early next year came from none other than legendary game designer Shigeru Miyamoto himself.
Miyamoto explained that both Nintendo and Platinum Games have been hard at work with the aim of releasing Star Fox Zero this year. While everyone involved with its development felt that the development had been progressing well, a little more time will be needed to work on areas such as the unprecedented discovery that Miyamoto and co. want players to experience in the game via the Wii U’s dual screen setup.
Furthermore, the added time will allow the studios to further polish the level design and perfect the tone of Star Fox Zero’s cut scenes. Miyamoto conceded that it would technically be possible to release the title in time for the year-end holiday season. But given the potential benefits that await the game via additional layers of polish, the game designer feels that it’s in the best interest of fans to have the game delayed by a few months. Miyamoto assures that when the game is finally available, players will be able to better grasp the new style of play that he is proposing.
According to Miyamoto, Star Fox Zero is set to bring new gameplay experiences that take it far beyond the framework established by Star Fox 64. Both studios involved in its development are doing their best to ensure that the final product is true to the expectations of fans.
Miyamoto issued a formal apology, and asked fans to be patient and anticipate a higher quality product. Stay tuned for further announcements regarding Star Fox Zero. In the meantime, let us know what you think about the game’s delay in the comments below.