STYX: Shards of Darkness is a stealth action game developed by Cyanide Studios, and is a sequel to 2014’s Styx: Master of Shadows.
And while the game was originally intended for a release in late 2016, it has now been confirmed to be delayed, and will instead arrive in early 2017. The main reason for the delay seems to be the transition of the game’s engine from Unreal 3 to Unreal 4. To soften the blow this news may bring to fans, the studio has also released some brand new footage from the game.
Patrick Pligersdorffer, CEO of Cyanide Studio, had this to say:
“With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.”
The new trailer showcases some brand new gameplay with the use of some new stealth mechanics and a greater freedom of choice. The video above shows STYX gathering raw components to crafts traps, rigging alarms and even poisoning enemies by vomiting in their water supply.
STYX: Shards of Darkness is now set for a release on the Xbox One, PlayStation 4 and the PC in Q1 of 2017.