The Last of Us Is More ‘Intimate and Small’ Compared To Uncharted, Says Neil Druckmann

Naughty Dog doesn’t need an introduction after the success of games like The Last of Us and Uncharted series. They have proven with time that they are an extremely talented developer who can craft new IPs or technically and mechanically impressive games. Currently, they are working on The Last of Us Part 2 which is due out on the PS4 although there is no confirmed release window for it.

Neil Druckmann recently gave an interview to Buzzfeed for The Last of Us Part 2 and gave some interesting answers on what he thinks about The Last of Us as an IP compared to Uncharted series.

The Last of Us Part 2 Production Started Right After Prequel, E3 Footage Won't Be Downgraded

Druckmann was answering a question about the game’s E3 2018 game footage that showcased a single camera shot that doesn’t transition to a different angle just to show some of the more intimate personal moments with the character.

Oh, I see, yeah, yeah. That’s something that we started with the first game. … With Uncharted, a lot of it is bombast and spectacle, and the whole approach with The Last of Us as a franchise is to try to make it as intimate and small as possible. So that’s like a mini set piece of someone being on top of you, you’re feeling the desperation of your character and how you fight out of that. So, yeah, we want to make that as seamless as possible to the more systemic gameplay that’s all around those kind of more “set-piecey” moments.

He also confirmed that Ellie won’t be alone in the game as the main character. She will have some NPC with her in the story so it seems that if Joel is indeed in the game, he can be NPC or perhaps it is an entirely new character.

The Last of Us Part 2 will be released exclusively for the PS4. It is being developed by Naughty Dog and will be published by Sony Interactive Entertainment.

Danial Arshad Khan

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