Druckmann: The Last of Us Part 2 to be “tense” on all difficulties, will feature a lot of accessibility options

Upcoming PS4 exclusive by developers Naughty Dog, The Last of Us Part 2, is reported to have a a lot of accessibility features and will feel “tense” on all difficulties according to the game’s Creative Director Neil Druckmann.

In an interview with Mexican site 3DJuegos, Druckmann stated that they’re focusing on making the game accessible so that more and more people can play it. Makes sense this survival and horror focused titles tend to be hard to get into for newcomers and casual gamers. He however did ensure that the game will still have tense moments to ensure that Ellie’s experience is portrayed as accurately as possible.

We want the game to be accessible, so that a lot of people can play it, but also so that everyone still gets a tense experience. It’s very important on Ellie’s story and the feeling it leaves
Druckmann and his team are also focusing on the accessibility side of things with The Last of Us Part 2, stating that the game will have several accessibility features. Certainly a great direction that the industry is heading into, right?
We have a lot of accessibility features, we know not everyone has the same skill, visual ability or hearing, we want to make sure everyone is able to enjoy the story.
The Last of Us Part 2 releases exclusively for the PS4 on February 21, 2020.

Thoughts on the interview? Let us know in the comments below.

Danial Arshad Khan

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