In November, we saw Microsoft and Sony release their new consoles. With the consoles just 3 months old, developers are looking for way to utilize the console’s hardware and to get as much out of them as possible. In an interview with Examiner, Daniel Windfeld Schmidt, who acted as the lead level designer explained how the upcoming title, Thief, will utilize these systems’ unique features.
We use the Kinect Sensor to track the noise output of the primary player on Xbox One – this feature is also available on PS4 if you have a microphone attached – and the guards will react to a noise above a certain threshold.
Schmidt also stated that like many other features, this feature can be disabled which will turn this noise tracking feature off. This will result in the game becoming harder then usual but it might also aid the player from time to time by distracting a guard or draw them closer. It will be quiet interesting to see how player utilize this feature.
Thief is a highly anticipated game. It is the upcoming fourth title in the Thief series, currently in development at Eidos Montréal and to be published by Square Enix.In the game, You play as Garrett, the master thief. This intelligent design of this first person adventure game allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge.
Thief comes out on 25th February on the PS3, PS4, Xbox 360, Xbox One and the PC.