Tomb Raider developers want PS5 and Xbox Scarlett to have “More memory, more rendering, being able to see a further distance”

Shadow of the Tomb Raider developers Eidos Montreal have pushed current gen consoles to the limits creating some of the best looking games of the generation.

With the third entry in the rebooted franchise set to release later this week; Narrative Director Jason Dozois and Lead Game Designer Heath Smith commented on the topic that’s all the rage nowadays – Next-gen consoles.

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The developers talked about what they want from the rumored Playstation 5 and Xbox Scarlett, with Sony and Microsoft known to be actively working on new consoles.

Dozois wanted some extra power but also the capability to draw assets further than before, something the Tomb Raider franchise would do take full advantage of:

More memory, more rendering, being able to see a further distance,

Seeing vistas and thinking, ‘I can actually go there’, and it’s all connected.

Smith seconded the notion, as it would make the game feel more alive:

The more alive everything feels and the draw distance, because Tomb Raider is famous for its vistas, so the further you can have life in a vista, the more alive it feels,

The PS5 5 dev kit is rumored to be currently sent out to some developers, notably Sony’s first party. Supposed specs for the console leaked back in April from a hacker who leaked similar information for the PS4. Horizon: Zero Dawn and Killzone developers Guerrilla Games are also know to be working on a new game that’s rumored to be a PS5 exclusive.

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The next Xbox code-named Scarlett has been rumored to be worked on from as early as 2017.

Although we don’t know when these new consoles are going to come out, they expected to come out in subsequent years if not the same year as early as next year.

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Shadow of the Tomb Raider releases on 14 September, 2018 for Xbox One, PC and PS4.

What’s on your wishlist for the next-gen consoles? Let us know in the comments.

Danial Arshad Khan

Founder of GearNuke.
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