Just finished watching the extended E3 demo of Uncharted 4: A Thief’s End on the Naughty Dog Twitch Channel and I need a few seconds to pick up my jaw from the floor. In case you missed this amazing sequence, we got you covered(Warning: contains story spoilers so watch it at your discretion):[youtube width=”602″ height=”350″ video_id=”sB0xy74Zrj8″]
Before and after the demo, the stream was hosted by Sancho West which was interviewing Anthony Newman(Co-Lead Designer) and Kurt Margenau(Lead Game Designer) from Naughty Dog. The stream touched a few important info about the game that I’d like to share with you:
First of all, the team at Naughty Dog learned a lot from developing The Last of Us and you can see the touches on the gameplay and the overall game design of Uncharted 4. You can see in the first half of the demo how the melee combat feels more grounded and “heavier” than the previous Uncharted games; how the covers are dynamic and Nate’s animations are dynamic too, for example when covering behind the grain sacks, if they get hit and get lower, Drake does too. In the first half of the demo you can notice how the AI of you companions works way better than before, this also coming from the experience gathered developing The Last of Us. In fact you can see Sully helping out Nathan when he’s in danger.
They also talked about the tools that Nate uses in this chapter such as the piton, that we saw in the first demo at the PlayStation Experience, and in this case the rope, which is a natural evolution of what Nate can do. As said by the developers, they needed to find a way to make feel the game, which is now in its fourth iteration(not counting Golden Abyss), fresh and at the same time familiar to those who have played the previous chapters.
Anthony and Kurt also confirmed that the game will include a Photo Mode(Yes!) but we don’t know if it will be available from the get go or in a future update. Anyway, they said that they will include more features in the Photo Mode than what they did in The Last of Us Remastered. And if you were wondering, yes I will spend a lot of time snapping the best screenshots I can take(don’t lie, you would be too).
In terms of technical stuff, Anthony and Kurt confirmed that the single player campaign will be running at a “locked 30fps” and the multiplayer will be “targeting 60fps” and it will include new gameplay features to make it fell fresh and new. A reminder that you can access the the Uncharted 4 multiplayer beta by buying the Uncharted: The Nathan Drake Collection in October and it was pointed out that it will be the only way to access the beta so be careful. The decision to go with locked 30fps single player was made to make the “best looking game” they could and to achieve it they had to choose this option over 60fps. Personally I’m totally fine with this decision but if you want to discuss it in the comments, please go ahead.
Naughty Dog just keeps raising the bar in what could be made on consoles and I can’t wait to play the game when it releases in Spring 2016, only on PS4.
Let us know what you think about Uncharted 4 in the comments below.