Platinum Games has delayed their upcoming Xbox One exclusive Scalebound from late 2016 to early 2017. This announcement was shared on the official Platinum Games blog where they shared the reason of this delay to make the game live up to the expectations of fans.
In their official statement, Platinum Games apologized to the users who were looking forward to playing Scalebound in 2017 and assured that this delay will allow them to add innovative features and thrilling gameplay experiences to the game.
You can read the full statement shared by Platinum Games below.
We hope you had a great New Year’s!
As we enter into 2016, we want to provide you with an update on Scalebound, the upcoming Xbox One-exclusive action-RPG that lets you fight alongside a fearsome dragon named Thuban.
Development on the game is going well and we’re really happy with how it’s coming together. Scalebound is one of the biggest games PlatinumGames has ever created: an epic adventure filled with exploration and fantasy gameplay, inventive multiplayer, and action-packed battles on an unbelievable scale – all set in a beautiful and evolving world. It’s the game our team has always dreamed of making.
In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.
We know you’re excited to see more and thank you for your patience. Scalebound is a truly special project that’s been several years in the making, and we are very proud and inspired by all the work our team has done so far.
We will be sharing more about our vision for Scalebound later this year and can’t wait to give you a closer look at the world of Draconis and the incredible creatures and experiences we’re building.
Scalebound was originally announced at E3 2014 by Microsoft. It was later shown in gameplay form at E3 2015 and confirmed for a late 2016 release, which has now been delayed to a 2017 release year.
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